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Well, there actually is/was a Supertux 2. I don't remember the specifics, I think they rewrote it from blit 2D into OpenGL? You can see here : https://github.com/SuperTux/supertux/blob/master/supertux2.d... that it's called supertux2
But yeah this has nothing to do with the actual content of the levels, it only refers to the engine.
Unfortunately, the three people who programmed the vast majority of modern SuperTuxKart and managed the community were bullied out of the project a couple years ago. [1]
The new team lead was somebody who seemed to have a habit of stonewalling [2] ideas and code contributions from both community members and the dev team, talking down about "newbie-tier players" with "zero skill", and [3] hyperfixating on "balance" (in what is fundamentally a kids' game) without room for fun or discussion. The lead artist, who made basically all the tracks that are worth looking at, and whom I'd worked with now and then to get a couple contributions included, eventually disappeared too.
Naturally, commits, contributors, and blog posts/updates are now at an all-time low. [4]
1: https://blog.supertuxkart.net/2019/05/my-departure-from-supe...
2: https://forum.freegamedev.net/viewtopic.php?f=17&t=8086&p=77...
3: https://github.com/supertuxkart/stk-code/issues/3888#issueco...
4: https://openhub.net/p/supertuxkart