Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems. Learn more →
Apitrace Alternatives
Similar projects and alternatives to apitrace
-
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
-
InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
-
Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
-
-
-
Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
-
-
-
CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
-
-
gfr
Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.
-
-
-
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
apitrace discussion
apitrace reviews and mentions
- Apitrace – trace and replay OpenGL, Direct3D, and DirectDraw APIs calls
-
Wrong result when using OpenGL for GPGPU computing
You have several tools, this can be done by printing debug messages using extensions such as KHR_debug, or using specific tools which will inject themselves between your OpenGL calls and your driver such as apitrace or RenderDoc. I recommend running your program in RenderDoc regularly even if everything seems to work fine as it may help you catch some subtle bugs.
-
Benchmark and optimization
That said, the profiling situation for non-NV users is not completely hopeless. You can still use API timer queries to get an idea of how long events take on the device. Tracy also supports GPU profiling, but I suspect it's just a fancy way of inserting timer queries. apitrace also claims to support profiling OpenGL apps, but I'd be wary of overhead as it's doing a lot of other things besides profiling.
- Opengl invalid operation error on glBindTexture (opengl 3.3 core)
-
Total War: Shogun 2 native version by Feral Interactive crashes instantly, gives a weird error
At first I thought Feral probably used it accidentally, but this thread about the symbol's use in apitrace seems to shed some light:
-
Help with SkiaSharp rendering in an AvaloniaUI control
I don't see anything wrong with your code, altough I'm not familiar with Avalonia or Silk. I suggest you try to use apitrace for (a probably long and painful day) debugging it.
-
Godot crashes whenever I make an OpenGL 3.0 project
I get that it's hard to debug without direct access, but isn't there some dump or log that they could generate and provide? Maybe something like using apitrace?
-
Looking for help reporting a mesa bug with the game Indivisible
Pierre-Eric Pelloux-Prayer @pepp · 6 months ago Developer https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown is the basic doc. For Steam games I usually go to the game's folder (probably $HOME/.steam/steam/steamapps/common/Indivisible) and try to run the game with apitrace (apitrace trace indivisible-executable). It should print a line to indicate where the trace file is written to (apitrace: tracing to somefile.trace.
-
A note from our sponsor - InfluxDB
influxdata.com | 17 Apr 2025
Stats
apitrace/apitrace is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of apitrace is C++.