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Bgfx Alternatives
Similar projects and alternatives to bgfx
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
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Vrmac
Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
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olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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bgfx discussion
bgfx reviews and mentions
- Bgfx: Cross-platform, graphics API agnostic rendering library
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SDL3 new GPU API merged
I previously integrated bgfx [1], which allows you to write graphics code and shaders once and supports consoles, with SDL2 stack and Swift [2]. It was quite a nice experience, especially for someone who had never worked with any of these tools before. I'm excited for SDL3 as it introduces console abstractions, eliminating the need for additional dependencies for the GPU API, especially for someone who casually experiments with graphics. Moreover, Godot officially supports the Steam Deck, and hopefully, more consoles will be supported in the future. On a related note, Miguel de Icaza is advocating for Swift adoption in Godot, and he is working on porting the editor to SwiftUI on iPad, which is quite interesting to see the progress [3].
[1] https://bkaradzic.github.io/bgfx/overview.html
[2] https://github.com/bgbernovici/myndsmith
[3] https://blog.la-terminal.net/xogot-code-editing/
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I learned Vulkan and wrote a small game engine with it (in 3 months)
I'm curious why webgpu is receiving so much attention. There have been many low-level cross-platform graphics abstractions over the years. The bgfx [1] project had its first commit ~12 years ago and it's still going! It's much more mature than webgpu. I'm guessing being W3C backed is what's propelling it?
[1] https://github.com/bkaradzic/bgfx
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Orthodox C++
I don't use orthodox C++, but the author of this is also the author of bgfx, which is a very popular graphics api abstraction. It runs on (and has commercial products on) Android, ios, Playstation, Xbox, PC, Mac, Linux, and wasm. While the coding style might be unpopular, it has successful projects.
https://github.com/bkaradzic/bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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A note from our sponsor - SaaSHub
www.saashub.com | 21 Jan 2025
Stats
bkaradzic/bgfx is an open source project licensed under BSD 2-clause "Simplified" License which is an OSI approved license.
The primary programming language of bgfx is C++.