C++ vulkan-api

Open-source C++ projects categorized as vulkan-api

Top 17 C++ vulkan-api Projects

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

  • Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • The-Forge

    The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

  • Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • Vulkan-Samples

    One stop solution for all Vulkan samples

  • Project mention: Google's First Tensor Processing Unit: Architecture | news.ycombinator.com | 2024-03-31

    Vulcan is a driver-level API. It competes with DirectX and OpenGL.

    CUDA is a language you write kernels. It competes with OpenAI's Triton language.

    Here's what CUDA looks like: https://github.com/tspeterkim/flash-attention-minimal/blob/m...

    This is what Triton looks like: https://triton-lang.org/main/getting-started/tutorials/06-fu...

    By contrast Vulcan looks like this: https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam...

    (It's true to some extent that maybe you could use Vulcan shaders to write deep learning kernels, maybe? I'm not aware of anyone doing it though)

  • SpartanEngine

    A game engine with an emphasis on real-time cutting-edge solutions

  • Project mention: SpartanEngine: MIT-licensed C++ Vulkan game engine | news.ycombinator.com | 2024-04-17
  • MethaneKit

    🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

  • liblava

    Modern and easy-to-use library for Vulkan

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Yave

    Yet Another Vulkan Engine

  • Project mention: Abstraction arround CommandBuffers and Queues | /r/vulkan | 2023-12-11

    Yes

  • VulkanExamples

    Examples and demos for the Vulkan C++ API

  • GPU-Reshape

    GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

  • Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21

    The tool is opensource - looks like it’s published under an MIT license.

    If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.

    I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.

    https://github.com/GPUOpen-Tools/GPU-Reshape

  • clvk

    Implementation of OpenCL 3.0 on Vulkan

  • Project mention: LangChain / LlamaCpp on M1 GPU (MPS)? | /r/LangChain | 2023-05-20

    I tried very similar thing. My purpose was to run llama-cpp-python with CLBlast GPU acceleration via clvk on VulkanSDK on my M1 Max computer. I downloaded VulkanSDK for macOS, cloned clvk(https://github.com/kpet/clvk) and CLBlast. Build was successful but there is a problem; when clCreateCommandQueue function was called with CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE option(in ggml-opencl.c of llama.cpp) , an error was happened and I do not know how to handle it.

  • VulkanCapsViewer

    Vulkan hardware capability viewer

  • magma

    Abstraction layer over Khronos Vulkan API (by vcoda)

  • Project mention: Is it a crazy idea to create a 3D operating system? | /r/osdev | 2023-05-21

    Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).

  • Render Engine Infrastructure (REI)

    REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)

  • Vulkan-Guide

    Vulkan Guide (by mikeroyal)

  • VulkanHelper

    A simple helper interface between Vulkan C API and C++ containers

  • ZeroVulkan

    CrossPlatform Game Engine using Vulkan

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C++ vulkan-api related posts

Index

What are some of the best open-source vulkan-api projects in C++? This list will help you:

Project Stars
1 bgfx 14,292
2 renderdoc 8,383
3 The-Forge 4,432
4 Vulkan-Samples 3,918
5 SpartanEngine 1,976
6 MethaneKit 759
7 liblava 743
8 Yave 464
9 VulkanExamples 327
10 GPU-Reshape 321
11 clvk 315
12 VulkanCapsViewer 284
13 magma 167
14 Render Engine Infrastructure (REI) 63
15 Vulkan-Guide 14
16 VulkanHelper 6
17 ZeroVulkan 0

Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com