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Top 17 C++ vulkan-api Projects
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
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Render Engine Infrastructure (REI)
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)
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Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
Project mention: Google's First Tensor Processing Unit: Architecture | news.ycombinator.com | 2024-03-31Vulcan is a driver-level API. It competes with DirectX and OpenGL.
CUDA is a language you write kernels. It competes with OpenAI's Triton language.
Here's what CUDA looks like: https://github.com/tspeterkim/flash-attention-minimal/blob/m...
This is what Triton looks like: https://triton-lang.org/main/getting-started/tutorials/06-fu...
By contrast Vulcan looks like this: https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam...
(It's true to some extent that maybe you could use Vulcan shaders to write deep learning kernels, maybe? I'm not aware of anyone doing it though)
Project mention: SpartanEngine: MIT-licensed C++ Vulkan game engine | news.ycombinator.com | 2024-04-17
Yes
Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21The tool is opensource - looks like it’s published under an MIT license.
If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.
I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.
https://github.com/GPUOpen-Tools/GPU-Reshape
I tried very similar thing. My purpose was to run llama-cpp-python with CLBlast GPU acceleration via clvk on VulkanSDK on my M1 Max computer. I downloaded VulkanSDK for macOS, cloned clvk(https://github.com/kpet/clvk) and CLBlast. Build was successful but there is a problem; when clCreateCommandQueue function was called with CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE option(in ggml-opencl.c of llama.cpp) , an error was happened and I do not know how to handle it.
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
C++ vulkan-api related posts
- Google's First Tensor Processing Unit: Architecture
- WebKit Switching to Skia for 2D Graphics Rendering
- Abstraction arround CommandBuffers and Queues
- Question regarding descriptor set binding invalidation/disturbing over pipeline boundaries
- RenderDoc is a free MIT licensed stand-alone graphics debugger
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
- New Vulkan Sample - VK_EXT_extended_dynamic_state2 Extension
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Index
What are some of the best open-source vulkan-api projects in C++? This list will help you:
Project | Stars | |
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1 | bgfx | 14,292 |
2 | renderdoc | 8,383 |
3 | The-Forge | 4,432 |
4 | Vulkan-Samples | 3,918 |
5 | SpartanEngine | 1,976 |
6 | MethaneKit | 759 |
7 | liblava | 743 |
8 | Yave | 464 |
9 | VulkanExamples | 327 |
10 | GPU-Reshape | 321 |
11 | clvk | 315 |
12 | VulkanCapsViewer | 284 |
13 | magma | 167 |
14 | Render Engine Infrastructure (REI) | 63 |
15 | Vulkan-Guide | 14 |
16 | VulkanHelper | 6 |
17 | ZeroVulkan | 0 |
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