C++ D3d12

Open-source C++ projects categorized as D3d12

Top 19 C++ D3d12 Projects

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
  • renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

  • Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10
  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • xenia

    Xbox 360 Emulator Research Project

  • Project mention: Welcome to r/OnlinePreservation! | /r/OnlinePreservation | 2023-08-17

    Xenia (Xbox 360) Emulator: https://xenia.jp/

  • reshade

    A generic post-processing injector for games and video software.

  • Project mention: Jagged edges on everything, regardless of AA settings | /r/EliteDangerous | 2023-12-11

    If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.

  • apitrace

    Tools for tracing OpenGL, Direct3D, and other graphics APIs

  • Project mention: Apitrace – trace and replay OpenGL, Direct3D, and DirectDraw APIs calls | news.ycombinator.com | 2023-12-04
  • KlayGE

    KlayGE is a cross-platform open source game engine with plugin-based architecture.

  • SpartanEngine

    A game engine with an emphasis on real-time cutting-edge solutions

  • Project mention: SpartanEngine: MIT-licensed C++ Vulkan game engine | news.ycombinator.com | 2024-04-17
  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • LLGL

    Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

  • Project mention: Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack? | /r/GraphicsProgramming | 2023-06-05

    LLGL Looks like a good alternative to BGFX, I haven't tried it though.

  • ShaderConductor

    ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

  • Project mention: Start project on Metal, port to DX11? | /r/GraphicsProgramming | 2023-04-27

    Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.

  • slang

    Making it easier to work with shaders

  • xenia-canary

    Xbox 360 Emulator Research Project

  • Project mention: Viva Piñata Switch | /r/VivaPinata | 2023-12-11

    I’m using this version

  • d912pxy

    DirectX9 to DirectX12 API proxy for Guild Wars 2

  • Project mention: Day 1 for me and I'm completely lost | /r/Guildwars2 | 2023-08-23

    I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.

  • Unreal-Engine-Guide

    Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.

  • MethaneKit

    🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

  • D3D12MemoryAllocator

    Easy to integrate memory allocation library for Direct3D 12

  • Kaguya

    D3D12 Rendering Engine (by kcloudy0717)

  • GPU-Reshape

    GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

  • Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21

    The tool is opensource - looks like it’s published under an MIT license.

    If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.

    I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.

    https://github.com/GPUOpen-Tools/GPU-Reshape

  • Reshade-Unlocked

    A generic post-processing injector for games and video software.

  • gpu_clock_stabilizer

    Simple GPU clock stabilizer for consistent profiling

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C++ D3d12 related posts

Index

What are some of the best open-source D3d12 projects in C++? This list will help you:

Project Stars
1 bgfx 14,292
2 renderdoc 8,383
3 xenia 7,665
4 reshade 3,774
5 apitrace 2,526
6 KlayGE 2,006
7 SpartanEngine 1,976
8 LLGL 1,887
9 ShaderConductor 1,711
10 slang 1,662
11 xenia-canary 1,141
12 d912pxy 1,008
13 Unreal-Engine-Guide 901
14 MethaneKit 759
15 D3D12MemoryAllocator 686
16 Kaguya 376
17 GPU-Reshape 321
18 Reshade-Unlocked 99
19 gpu_clock_stabilizer 6

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