The-Forge Alternatives
Similar projects and alternatives to The-Forge
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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filament
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SonarQube
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DiligentEngine
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Scout APM
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vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
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intellij-community
IntelliJ IDEA Community Edition & IntelliJ Platform
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entt
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Skia
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
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LWJGL
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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olcPixelGameEngine
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referencesource
Source from the Microsoft .NET Reference Source that represent a subset of the .NET Framework
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The-Forge reviews and mentions
- Is Company's Game Engine development a sunken cost fallacy?
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What is the lightest C++ 3D game engine for Linux?
I haven't tried it, but I heard that this was used for Hades
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Why do they make their own engine?
Woah, apparently they used an open source rendering framework called The-Forge. I wonder if they switched their scripting tech (I think they used to have a proprietary language, but TheForge provides lua scripting).
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GC Progress from Java 8 to 17
Great catch! The Wikipedia article for MonoGame lists Hades, but is evidently wrong. Hades used The Forge for graphics. Ctrl/Cmd-F "Hades" on the Github page has some info:
https://github.com/ConfettiFX/The-Forge
The Forge is graphics only; audio, input, etc., have to be handled by something else and Hades used a custom C++ engine apparently.
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How hard is making a game engine?
You can of course skip this part of the problem if you want by using a multimedia library abstraction that can deal with it, like Kha/Kore/Kinc or The Forge (warning: crazy amount of high res images).
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Microsoft Flight Simulator on Xbox Series X|S - An Excellent Port Of An Ultra-Spec PC Experience
Bethesda hired The Forge to work on the engine. https://theforge.dev this was discovered on their GitHub page where they slid in that they worked on the engine. https://github.com/ConfettiFX/The-Forge
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Efficient, cross-platform graphics library?
How about the forge? It support many platforms includes console. (Consoles are only for accredited developers) https://github.com/ConfettiFX/The-Forge
- Template vulkan project (Nehe production)
- Are you a licensed developer for consoles? Want them to support Godot out of the box so you don't rely on a third party? Please let Sony, Nintendo and Microsoft that you would appreciate them financing this support.
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Starfield has a team of 21 Systems/Engine programmers working on the game
It's more than that because they also contracted The Forge to work on the rendering portion of the engine. https://github.com/ConfettiFX/The-Forge
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Should I use Unity or a custom C++ engine using SDL2?
If you want to use custom engine, you should have some experience in graphic programming. In that case, I recommend the forge framework which has agnostic api. https://github.com/ConfettiFX/The-Forge
- Is there a good, open source, realistic OpenGL renderer for us to use?
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More Starfield info
There are external studios working on the engine too, like The Forge.
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Looking for code only game engine
The Forge might be worth looking at: https://github.com/ConfettiFX/The-Forge
- What Enginetooling Was Used To Create Hades
Stats
ConfettiFX/The-Forge is an open source project licensed under Apache License 2.0 which is an OSI approved license.
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