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Top 9 C++ directx-12 Projects
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20 -
Optimized Vanilla Textures were optimized for PC and then ported to console. They were optimized using an 'optimizer' for Skyrim, which was not updated for the textures FO4 has. It did add mipmaps for the textures that were supposedly missing some and shrank the resolution; however, seeing as the Creation Kit uses Microsoft's own DDS compression program that adds mipmaps automatically, you're literally just re-adding vanilla textures that have been decompressed and then recompressed with extra loss on the visuals and taking up space. Also, specular maps must be compressed with the Photoshop Intel plugin in order to compress them properly or a program that will allow you to have the red and green channels saved in BC5U format (which is a normal map compression and flipped). GIMP does not do it correctly and I'm very doubtful the program that was used to shrink things did either since it was not designed for FO4's specularity.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Project mention: GPU Reshape – shader instrumentation for everyone | news.ycombinator.com | 2024-01-21The tool is opensource - looks like it’s published under an MIT license.
If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.
I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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CrossWindow-Demos
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
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C++ directx-12 related posts
- Total FPS & Performance mods for Console
- 25 outfits that will be available in the shop
- Mod Release: Oblivionesque Locks, a lockpicking minigame overhaul
- Reject support, return to Stack Overflow. - Microsoft
- editing textures
- How do I create a terrain with DirectX 8?
- SSE CK fatal error
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A note from our sponsor - WorkOS
workos.com | 19 Mar 2024
Index
What are some of the best open-source directx-12 projects in C++? This list will help you:
Project | Stars | |
---|---|---|
1 | bgfx | 14,134 |
2 | DirectXTex | 1,687 |
3 | DirectXTK12 | 1,385 |
4 | MethaneKit | 747 |
5 | D3D12MemoryAllocator | 678 |
6 | GPU-Reshape | 298 |
7 | DxCapsViewer | 91 |
8 | CrossWindow-Demos | 59 |
9 | DirectX-Guide | 11 |