DirectXTex

DirectXTex texture processing library (by microsoft)

DirectXTex Alternatives

Similar projects and alternatives to DirectXTex

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better DirectXTex alternative or higher similarity.

DirectXTex reviews and mentions

Posts with mentions or reviews of DirectXTex. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.
  • Total FPS & Performance mods for Console
    1 project | /r/Fallout4ModsXB1 | 20 Mar 2023
    Optimized Vanilla Textures were optimized for PC and then ported to console. They were optimized using an 'optimizer' for Skyrim, which was not updated for the textures FO4 has. It did add mipmaps for the textures that were supposedly missing some and shrank the resolution; however, seeing as the Creation Kit uses Microsoft's own DDS compression program that adds mipmaps automatically, you're literally just re-adding vanilla textures that have been decompressed and then recompressed with extra loss on the visuals and taking up space. Also, specular maps must be compressed with the Photoshop Intel plugin in order to compress them properly or a program that will allow you to have the red and green channels saved in BC5U format (which is a normal map compression and flipped). GIMP does not do it correctly and I'm very doubtful the program that was used to shrink things did either since it was not designed for FO4's specularity.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    DirectXTex
  • 25 outfits that will be available in the shop
    1 project | /r/ShatterlineFPS | 24 Oct 2022
    The images are in a split DDS format. To convert them to e.g. PNG files, you first have to concat the files and then use a tool such as texconv.
  • Mod Release: Oblivionesque Locks, a lockpicking minigame overhaul
    1 project | /r/skyrimmods | 24 Sep 2022
    Yep, the images used for each part of the minigame (a couple variations each of lock background, pick, pins, and springs) are stored as .dds files, DXT1 format. You can convert another image format to this type of texture-- I used texconv. Overwriting the default textures with your new files will replace the assets ingame.
  • editing textures
    1 project | /r/skyrimmods | 18 Apr 2022
    However I've found that MS TexConv from the DirectXTex package is the best way for loosing less quality, so I save my textures as lossless PNGs and use TexConv with my own wrapper then.
  • SSE CK fatal error
    1 project | /r/skyrimmods | 12 Dec 2021
    You can use texdiag to see information about a texture.
  • Does Anyone Know a Tool That Can Mass Compress/Resize DDS Files?
    1 project | /r/gamedev | 12 Oct 2021
    I know only Nvidia texture tools exporter but it's not in masse sorry My suggestion is to create a python script that uses texconv.exe for every file in a directory, pretty easy to get
  • BC7 Quick vs Max, any performance difference?
    1 project | /r/skyrimmods | 4 Sep 2021
    xLODGen/DynDOLOD/TexGen uses Texoncv to compress textures.
  • Coming back to FO4 and realized there are now mods available - what do you think of this selection and the LO?
    1 project | /r/Fallout4ModsXB1 | 30 Aug 2021
    Not necessary on Xbox. Xbox graphics will not function properly without mipmaps so the developers would have had to run everything through xtexconv for Xbox optimization. See Microsoft Documentation on DirectXTex. Code samples for xtexconv for the curious are located here.
  • Work in progress - New World model explorer
    8 projects | /r/newworldgame | 13 Aug 2021
    All textures/images are .dds files. I use TexConv.exe to convert them to png files. texconv.exe *.dds -ft png
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Basic DirectXTex repo stats
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5 days ago

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