bgfx VS wgpu-native

Compare bgfx vs wgpu-native and see what are their differences.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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bgfx wgpu-native
71 13
14,306 731
- 7.4%
9.3 8.3
1 day ago 9 days ago
C++ Rust
BSD 2-clause "Simplified" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing bgfx and wgpu-native you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

webgpu-headers

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

learn-wgpu - Guide for using gfx-rs's wgpu library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

wgpu - Cross-platform, safe, pure-rust graphics api.

sokol - minimal cross-platform standalone C headers

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com