“Zero setup” cross compilation and “cross testing” of Rust crates
You need to use rustup to the Rust toolchain for each target, or use cross and have Docker/Podman installed - which is pretty heavy weight.
Native WebGPU implementation based on wgpu-core
Probably the easiest option would be to target wgpu-native prebuilt binaries but these don't have iOS/Android (unsure if wgpu-native supports iOS/Android at all)
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C library for cross-platform real-time audio input and output
Audio will probably come later, but libsoundio will be the first thing in terms of groundwork. Integrating that in the same way we've integrated GLFW, so you can just cross compile and get cross-platform audio to boot.
Azul3D - A 3D game engine written in Go! (by azul3d)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
Cross compiling project with dependencies from Windows to ARM without MSVC?
1 project | reddit.com/r/rust | 15 Nov 2022
cross compile error
1 project | reddit.com/r/rust | 12 Nov 2022
Cross compiled binary for aarch64 architecture not running
2 projects | reddit.com/r/rust | 6 Oct 2022
What's Inside Of a Distroless Container Image - Taking a Deeper Look
2 projects | reddit.com/r/programming | 9 Sep 2022
Serverless Lambdas with Rust on AWS
2 projects | dev.to | 7 Sep 2022