How is Vulkan supposed to supersede OpenGL in practice?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/vulkan

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  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    There are still things like BGFX in active development and use. I think the bigger issue is that folks can never really agree on how things should be abstracted for a higher level API.

  • MGL

    OpenGL 4.6 on Metal

  • Sonar

    Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.

  • wgpu-native

    Native WebGPU implementation based on wgpu-core

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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