wgpu-native VS webgpu-headers

Compare wgpu-native vs webgpu-headers and see what are their differences.


Native WebGPU implementation based on wgpu-core (by gfx-rs)
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wgpu-native webgpu-headers
11 2
369 179
5.7% 4.5%
7.6 5.2
6 days ago about 2 months ago
Rust C
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.


Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.

What are some alternatives?

When comparing wgpu-native and webgpu-headers you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

WGPU.NET - Cross-platform .NET bindings to wgpu-native.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

launcher - Launcher for BlueMaxima's Flashpoint

misc - Clippings

libsoundio - C library for cross-platform real-time audio input and output

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

Azul3D - Azul3D - A 3D game engine written in Go!