WebGL 2.0 is Now Supported in All Major Browsers

This page summarizes the projects mentioned and recommended in the original post on /r/programming

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  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
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  • wgpu-native

    Native WebGPU implementation based on wgpu-core

  • When you look at graphics APIs in Rust practically everything is pointing towards, and telling you to use, wgpu, which abstracts over Vulkan, Metal, DX11/12, GLES and WebGPU and is based on, drumroll, WebGPU. Hardly surprising as it's the backend firefox is going to use. And yes it has a C API, too.

  • swiftshader

    SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

  • Yeah, there's still a fallback option through the use of Swiftshader if GPU accelerated vulkan isn't an option. If you use Vulkan for GUI, then it'll be fine to use Swiftshader, but if you're trying to play a game on Swiftshader, it'll likely struggle and probably fail.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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  • launcher

    Launcher for Flashpoint Archive (by FlashpointProject)

  • If you remember the name, there is a gigantic archive of close to all Flash and Shockwave games ever here: https://bluemaxima.org/flashpoint/

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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