webgpu-headers VS wgpu

Compare webgpu-headers vs wgpu and see what are their differences.

wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API. (by gfx-rs)
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webgpu-headers wgpu
2 111
181 6,178
2.8% 3.6%
5.1 9.7
2 months ago 2 days ago
C Rust
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgpu-headers

Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-11.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-27.

What are some alternatives?

When comparing webgpu-headers and wgpu you can also consider the following projects:

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

vulkano - Safe and rich Rust wrapper around the Vulkan API

bevy - A refreshingly simple data-driven game engine built in Rust

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

glium - Safe OpenGL wrapper for the Rust language.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

gdnative - Rust bindings for GDNative

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

wgpu-native - Native WebGPU implementation based on wgpu-core