webgpu-headers
VulkanSceneGraph
Our great sponsors
webgpu-headers | VulkanSceneGraph | |
---|---|---|
2 | 5 | |
187 | 858 | |
3.2% | - | |
4.6 | 9.7 | |
4 months ago | 7 days ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
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webgpu-headers
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The current state of GPU API's and why I wish V-EZ hadn't died.
At first it was for only web, but browsers implement it using compiled code (C++/Rust) and you can use the implementation directly. Wgpu is for Firefox, Dawn is for Chrome. There is a C header for them: https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h.
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Learn Wgpu
> Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convenient Rust bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust.
Why the bloat when this exist? https://github.com/webgpu-native/webgpu-headers
VulkanSceneGraph
What are some alternatives?
wgpu-native - Native WebGPU implementation based on wgpu-core
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
vulkan-guide - Introductory guide to vulkan.
Lumos - Cross-Platform C++ 2D/3D game engine
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
misc - Clippings
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing