webgpu-headers VS bgfx

Compare webgpu-headers vs bgfx and see what are their differences.

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webgpu-headers bgfx
4 71
321 14,292
3.4% -
7.4 9.3
about 1 month ago about 21 hours ago
C C++
BSD 3-clause "New" or "Revised" License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgpu-headers

Posts with mentions or reviews of webgpu-headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-11.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing webgpu-headers and bgfx you can also consider the following projects:

wgpu-native - Native WebGPU implementation based on wgpu-core

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

misc - Clippings

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

wgpu - Cross-platform, safe, pure-rust graphics api.

sokol - minimal cross-platform standalone C headers

learn-wgpu - Guide for using gfx-rs's wgpu library.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2