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Top 23 C++ Rendering Projects
A brief computer graphics / rendering courseProject mention: Is Pico-8 good to 'have an understanding of how rendering and other things like CA is done in videogames' or should I just stick with a programming language? | reddit.com/r/pico8 | 2022-10-06
I think this might be more fitting for you.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.Project mention: API of Graphics APIs | reddit.com/r/gamedev | 2022-11-28
You can have a look at https://github.com/bkaradzic/bgfx
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Open3D: A Modern Library for 3D Data ProcessingProject mention: CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5 | reddit.com/r/linux_gaming | 2022-10-26
There's also Open3D (O3D) the point cloud library... http://www.open3d.org/
A brief computer graphics / rendering courseProject mention: yep people like this exist | reddit.com/r/ProgrammerHumor | 2022-05-03
For some reason, that reminded me of this.
Piccolo (formerly Pilot) – mini game engine for games104Project mention: Pilot Engine is a tiny game engine | news.ycombinator.com | 2022-06-01
Mapnik is an open source toolkit for developing mapping applicationsProject mention: Ask HN: Best way to learn enough C++? | news.ycombinator.com | 2022-10-08
I know Rust, but after hitting my head against a wall trying to generate Rust bindings for a templated c++ library I realized I should just write this part of my project in c++.
My current plan is to read through Stroustrup's A Tour of C++, then start working on my project. When I encounter issues I'll look the topic up in Stroustrup's The C++ Programming Language.
I'm hoping someone with relevant experience can tell me if this is a decent plan, and if there's a better or faster way to learn enough C++ to write a small program that calls such a library.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)Project mention: ⟳ 4 apps added, 43 updated at f-droid.org | reddit.com/r/FDroidUpdates | 2022-02-09
Ogre Sample Browser (version 13.2.4): Object-Oriented Graphics Rendering Engine - Samples
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A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)Project mention: WebAssembly and C++ | news.ycombinator.com | 2022-06-27
FWIW if you look around, C++ and Rust libraries for DOM manipulation exist (I haven't searched for other languages which compile to WASM):
I think solving the problem of DOM access on the library level is exactly the right way to tackle this problem. The library user don't need to care about specific WASM features, and the library implementation can be simplified when those WASM features become available (and also implement per-browser fallback paths)
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A modern open source rendering engine for animation and visual effectsProject mention: Physically Based Rendering: From Theory to Implementation | news.ycombinator.com | 2022-03-17
I'll ping you on Discord, we kinda know each other :)
For others who like opensource renderers: Appleseed (which Franz is lead developer of) is amazing, check it out! https://appleseedhq.net/
Lightning fast C++/CUDA neural network frameworkProject mention: Tiny CUDA Neural Networks: fast C++/CUDA neural network framework | news.ycombinator.com | 2022-10-16
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-simProject mention: Trying to find info on how a bell with a multi-jointed clapper/pendulum might work. | reddit.com/r/AskPhysics | 2022-05-07
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A cross-platform 2D game engineProject mention: ncJump, an nCine game made by Fahien, runs on the Steam Deck | reddit.com/r/linux_gaming | 2022-03-28
ncJump source code: https://github.com/Fahien/ncJump ncJump Dev Logs: https://www.antoniocaggiano.eu/lab/ncjump-devlog/ nCine homepage: https://ncine.github.io/
Fast and minimalist 3D viewer.Project mention: Hosting an already built jekyll website on github-pages | reddit.com/r/github | 2022-11-20
Website is supposed to look like that: https://f3d.app
High dynamic range (HDR) image viewer and comparison toolProject mention: The joy of building a ray tracer, for fun, in Rust | news.ycombinator.com | 2022-01-03
In the decade I spent working on RenderMan at Pixar, I learned just how immensely useful it was to have an image viewer running in a separate process talking to the renderer over a socket or pipe. (The Image Tool, or "It" is RenderMan's viewer.) Having it stay up even if you kill the render or it crashes for some reason and being able to flip back and forth to easily compare test renders across recompiles is game changing.
If I were to start writing a new renderer, the first thing I'd do is to hook it up to an external image viewer over some protocol. These days, I find myself liking TEV (https://github.com/Tom94/tev) a lot as a simple open-source image viewer that supports this. See the links in the README for Python and Rust implementations of its protocol.
An easy-to-use mixed reality library for building HoloLens and VR applications with C# and OpenXR!Project mention: Stereokit – open-source mixed reality library by Microsoft | reddit.com/r/patient_hackernews | 2022-07-20
Modern and easy-to-use library for VulkanProject mention: Just released: liblava 2022 alpha / v0.7.2 - Free demo collection on itch.io | reddit.com/r/vulkan | 2022-07-06
tutorial, guide and sources: https://git.io/liblava
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Modern & multiplatform game engine in C++17
Yet Another Vulkan Engine
Open source robotics simulator. The latest version of Gazebo.Project mention: Gazebo is installed but unable to run! | reddit.com/r/robotics | 2022-11-26
DIRT: a fast differentiable renderer for TensorFlow
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C++ Rendering related posts
SDL2 or GLFW?
1 project | reddit.com/r/gamedev | 24 Nov 2022
How is Vulkan supposed to supersede OpenGL in practice?
3 projects | reddit.com/r/vulkan | 7 Nov 2022
Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
3 projects | reddit.com/r/opengl | 4 Nov 2022
If you DON'T use UE/Unity what is your workflow
5 projects | reddit.com/r/gamedev | 4 Aug 2022
Starting a new Project in 2022, Vulkan or OpenGL?
3 projects | reddit.com/r/opengl | 8 Jun 2022
Are there any game engines or game frameworks that are simple to use and well documented? Anything with c++, python, kotlin, or java support will work. 2d is a must - have.
1 project | reddit.com/r/GameDevelopment | 10 May 2022
Feasibility of a GTK <-> Qt 'transpiler'?
1 project | reddit.com/r/cpp | 18 Apr 2022
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What are some of the best open-source Rendering projects in C++? This list will help you: