bgfx
sokol
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bgfx | sokol | |
---|---|---|
67 | 35 | |
13,487 | 5,199 | |
- | - | |
0.0 | 4.7 | |
1 day ago | 2 days ago | |
C++ | C | |
BSD 2-clause "Simplified" License | zlib License |
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bgfx
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
my guess for why renderdragon made performance worse is because old bedrock was built on bgfx which is a layer of abstraction ontop of a bunch of graphics apis which benefits the programmer because they can write the graphics code once and use it on a bunch of graphics apis (just like java! i heart cross compatibility)
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
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GUI frameworks for an SDL-based roguelike?
We use a lot of software used by big companies. :) Git and C++ come to mind. But as far I see on their software list there are one or two roguelikes. Also, bgfx uses ImGUI under the hood, so it is a good place to see how it can look or even use it instead of just ImGUI.
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Best C++ Game Framework
I think if you're not going to use an existing game engine, it makes sense to learn OpenGL and implement things yourself, or use something with the explicit goal of being a rendering abstraction like bgfx. It's more of a time commitment though, and sfml is much simpler and easier to get started with.
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
If you want juste a renderer, you can use BGFX, there is a zig binding that is not a third party.
sokol
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
- Learn WebGPU
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Looking for a C++ 2D/3D rendering engine/api.
Try sokol, but maybe it's look like low level for you https://github.com/floooh/sokol
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Want to a 3D game without a game engine but not having to deal with opengl stuff ?
Sokol
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
Then there are of course some open-source projects attemping things like this, e.g. https://github.com/floooh/sokol/blob/master/sokol_gfx.h
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Next C compiler is a D compiler: Introducing DMD's ImportC
Interesting.. i personally use that a lot in C, this lib for example:
https://github.com/floooh/sokol#sokol_gfxh
I couldn't live without it
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
raylib - A simple and easy-to-use library to enjoy videogames programming
urho3d - Game engine
OpenSceneGraph - OpenSceneGraph git repository
wgpu - Cross-platform, safe, pure-rust graphics api.
vulkan-guide - Introductory guide to vulkan.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com