Cray Alternatives

Similar projects and alternatives to cray

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better cray alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of cray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-15.
  • So, I just worked my way through The C Programming language by K&R, what are some good tutorials on game making for C (NOT C++)
    reddit.com/r/gamedev | 2021-10-15
    Here is some stuff. You could also look through the list of tutorials here. Raylib examples could also be something to take a look at. If you search around for a bit you could probably find some examples with glfw or freeglut + opengl and/or vulkan too.
    reddit.com/r/gamedev | 2021-10-15
    The [raylib](https://www.raylib.com/index.html) library looks quite nice. And there are lots of [examples on GitHub](https://github.com/raysan5/raylib/tree/master/examples).
  • Is it a waste of time learning OpenGL for a toy project?
    Consider also https://www.raylib.com/ Gamedev.tv uses it for their intro to c++ course here https://www.gamedev.tv/p/cpp-fundamentals
  • Best advice on what relatively high level 2D rendering library or framework to use and still maintain good performance?
    Raylib would be worth checking out, it's a very thin graphics library that will abstract the OpenGL stuff away. It's very limited compared to GL, but if you're just wanting to do 2D it'll probably be fine. SDL2 is another option.
  • Suckless game engine?
    reddit.com/r/suckless | 2021-09-26
  • advice of game dev for C++
    If you want to start writing games from zero on C++, you need to find C++ libraries for game development first. Raylib for example. Or just set of libraries for every particular thing: GLFW, Vulkan or OpenGL for graphics, OpenCL or something else for sound, and etc.. Raylib btw has very good documentation from what I saw.
  • Help with building for Android
    reddit.com/r/raylib | 2021-09-23
    Basically I am getting an error as below, I am following the guide here https://github.com/raysan5/raylib/wiki/Working-for-Android
  • Making a game in C++
    reddit.com/r/gamedev | 2021-09-22
    Take a look at Raylib: https://www.raylib.com/
  • Making a 3d game from scratch with a code editor vs something like Unreal Engine.
    reddit.com/r/gamedev | 2021-09-20
    Alternatively, I think a good compromise for people who want more control over the inner workings of their game but don't want to use a full game engine is using a game framework like Monogame or Raylib. In our salad analogy, this is like buying a a good bag of lettuce, but growing your own toppings, dressings, etc.
  • SaveFileData() and LoadFileData()?
    reddit.com/r/raylib | 2021-09-17
    both in the cheatsheet and in the code ?
  • I am looking for a new engine. Any suggestions?
    reddit.com/r/gamedev | 2021-09-15
  • Game development in vanilla C
    reddit.com/r/gamedev | 2021-09-14
  • Beginner engines
    While I agree this is not a question for here, maybe have a look at raylib.
  • Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.
    reddit.com/r/Veloren | 2021-09-11
    If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.
  • What SH apps have you happily paid (or donated) to?

Stats

Basic cray repo stats
93
7,364
9.9
3 days ago

raysan5/raylib is an open source project licensed under zlib License which is an OSI approved license.

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