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Imgui Alternatives
Similar projects and alternatives to imgui
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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InfluxDB
Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
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slint
Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
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Windows UI Library
Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications
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JUCE
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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FTXUI
Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
imgui discussion
imgui reviews and mentions
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Microui+fenster=Small GUI
Cool project! Graphics programming is _hard_ and anything to make it easier is welcome.
Maybe a dumb question, but why not Imgui (https://github.com/ocornut/imgui). "It's way too big and complex" is a completely reasonable answer, but I found it fantastic for debug menus, and there are a few applications that have used it as their _main_ GUI (Ship of Harkinian as an example).
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Building cross-platform GUI apps in Rust using egui
The most well known immediate mode GUI framework, which egui is also inspired by, is Dear imgui. The egui repository also has a section on the trade offs when it comes to immediate mode GUIs, which I would definitely recommend you check out.
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About the IMGUI Paradigm
> "Minimize state synchronization."
> void UpdateUI()
Minimize state synchronization by effectively synchronizing state on each screen refresh?
> "Minimize state storage on user side."
> Immediate mode is a style of API where important state is kept in user code
Then reduce state stored in user code by storing "important state" in user code?
> "Minimize setup and maintenance."
I don't find the example convincing. It seems like any more complexity beyond this toy example puts you right back where you started. Building components by hand is stone age ideology regardless of how you push state.
https://github.com/ocornut/imgui/blob/master/examples/exampl...
> "Easy to use to create dynamic UI which are the reflection of a dynamic data set."
Which is great for a video game.
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Home to Anything JavaFX Related
A few JavaFX issues I've encountered while writing KeenWrite[1], my FOSS text editor based heavily on JavaFX:
* Building installer-free cross-platform binaries on a local Linux build machine requires an external packager[2].
* Good luck building an installer-free binary for CPU architectures that differ from the compiler's machine.
* Creating a Windows version will cost $ (to sign).
* Creating a macOS version will cost $ (to sign).
* WebView is a bloated beast that bundles JavaScript and exposes no API to set scrollbar positions.
* FlyingSaucer[3] is a lightweight alternative to WebView, but requires a SwingNode.
* SwingNodes are blurry on Windows.
* SwingNodes issue GDK-3 warnings on Linux.
* Menu latching messes up cross-platform (Alt+Tab is a wrench).
* Modular applications are a pain. Migration has been poorly communicated, poorly documented, and poorly supported.
* RichTextFX has no way of changing the caret style in insert mode.
* PreferencesFX, and likely other FX libraries, has security issues.
* For MDI with dockable panes, you'll need tiwulfx-dock[4].
Java problems:
* Write-once, run anywhere is no longer true.
* Apache Batik for rendering SVG images is buggy, EchoSVG[5] is better.
* Rendering math as SVG is hard[6].
* Cross-platform user data directory that complies with XDG, Windows, and macOS will take effort.
* Reliably locating executable programs cross-platform is a chore.
Depending on your requirements, C++ and imgui may be a better choice.[7]
[1]: https://gitlab.com/DaveJarvis/KeenWrite
[2]: https://github.com/Reisz/warp/
[3]: https://github.com/flyingsaucerproject/flyingsaucer
[4]: https://github.com/panemu/tiwulfx-dock
[5]: https://github.com/css4j/echosvg
[6]: https://gitlab.com/DaveJarvis/KeenType
[7]: https://github.com/ocornut/imgui/issues/4400#issuecomment-89...
- About the Imgui Paradigm
- 10 Years of Dear ImGui
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Russ Cox is stepping down as the Go tech lead
> I switched from C++ to C about 7 years ago and never looked back
I'm definitely considering the same, and you're right - it's not C++ itself that appeals to me at all, it's the libraries. I'm not sure what C libraries I'd use for collections (instead of the STL and Abseil [0]), or in lieu of CLI11 [1] or Dear ImGui [2].
[0] https://abseil.io/about/design/swisstables
[1] https://github.com/CLIUtils/CLI11
[2] https://github.com/ocornut/imgui
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So you think you know box shadows?
This discussion around adding shadows to window boarders in imgui is also interesting: https://github.com/ocornut/imgui/issues/1329
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Plausible Community Edition
I think that world still exists. We're on HN, so there's always going to be a business/startup bias in what we talk about and share here. And doubly so if someone develops a product as open source with a commercial offering to support it from the get go.
Off the top of my head, Imgui[0] is an example of an open source project, widely used, developed by a small group with a main contributor. AssetCooker [1] is a project that I discovered recently which is clearly a passion project from a single developer who shared it with the world. CNCF [2] is an odd one, but in my mind it's a 21st century Apache foundation - they have a bunch of core projects which are complete open source projects, used widely in production and sustained through different models.
I think imgui (of the bunch) is probably closest to the GCC-of-the-early-90's idea.
[0] https://github.com/ocornut/imgui
[1] https://github.com/jlaumon/AssetCooker
[2] https://www.cncf.io/projects/
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Writing GUI apps for Windows is painful
It's even worse.
> Those were only a few options that I considered. After a very long time trying out all sorts of different libraries and at one point even writing my own MFC styles, I figured out that for simple apps there is simply nothing better suited than Dear ImGui.
They decided to go with the option that deviates the most from the standard Windows UI because there are no native controls at all and it's a nightmare for accessibility (see https://github.com/ocornut/imgui/issues/4122). I use it for prototyping privately, but I'd never make anything I want to release into the world with it.
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A note from our sponsor - InfluxDB
www.influxdata.com | 15 Sep 2024
Stats
ocornut/imgui is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of imgui is C++.