imgui VS wxWidgets

Compare imgui vs wxWidgets and see what are their differences.

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imgui wxWidgets
351 52
55,570 5,721
- 1.9%
9.7 9.9
8 days ago 5 days ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | | 6 Apr 2024
    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
  • Ask HN: Fastest cross-platform GUI stack/strategy
    3 projects | | 18 Mar 2024
  • Immediate Mode GUI Programming
    15 projects | | 15 Jan 2024
    Immediate mode is a fuzzy concept, as witnessed by this writeup:
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | | 9 Jan 2024
  • Black Triangles
    1 project | | 26 Dec 2023
    It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:

    DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.

    I understand whats happening, but you know sometimes I just want to display a fucking image.

  • Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
    10 projects | | 20 Dec 2023
    ImGui is engine/GPU agnostic

    Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders:

    More on that topic:

  • Where do I start to learn C++ for a game development
    2 projects | /r/gamedev | 10 Dec 2023
    Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well.
  • GUI library for fast prototyping
    3 projects | /r/rust | 6 Dec 2023
    AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
  • Stretching myself thin with Dear ImGui projects
    2 projects | | 28 Nov 2023
    They use a Dear ImGui, a C++ GUI library.
  • PCSX2 Disables Wayland Support
    7 projects | | 26 Nov 2023
    Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."

    This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.


Posts with mentions or reviews of wxWidgets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Solitaire: Authentic remake of the Windows 95 original
    6 projects | | 17 Apr 2024
  • Building Apps with Tauri and Elixir
    14 projects | | 19 Oct 2023
    The Elixir programming language is no stranger to desktop applications as the language actually supports building them out of the box. It uses wxWidgets: a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. But wxWidgets has a very complex API, and doesn’t solve issues that usually come with desktop applications around packaging.
  • WxWidgets – open-source C++ cross platform GUI
    2 projects | | 9 Aug 2023
    Qt is also 100% open/free. In fact, both are available under the LGPL, just that wxWidgets also grants an exception to not have to distribute application sources even when statically linked:

  • Need for GUIs for bioinformatic tools?
    3 projects | /r/bioinformatics | 17 Jun 2023
    But for big programs, ones written in C++? Good luck it won’t be easy at all. You might try wxwidgets or qt. I do not predict trying to click box-ify complex cli tools yielding much success.
  • Create desktop application
    1 project | /r/dartlang | 29 May 2023
    In theory, you should be able to use FFI to interface with something like wxWindows, but you might again have problems on macOS, I don't know. And to me eyes, Wx looks a bit outdated.
  • IUP – Cross platform C GUI library
    4 projects | | 24 May 2023
    This seems to be like the classic wxWidgets [1], i.e. it's an API that wraps the underlying platform's default toolkit. So on Windows it uses Windows' native controls, in Linux it seems to use GTK, and so on.

    That means that the advantage is being able to write against one API, and get cross-platform compatibility, which can be nice. It also means (typically) being limited in what you can do to the least common denominator, or you (=the toolkit author) end up having to re-implement features from one platform that you want to expose but that are missing on some supported target(s). Or, of course, have an API with non-portable parts in it.

    In any case, it means the "look and feel" is not the core feature of the API since that is going to be "like the target platform" and that is the point.

    Given the origin, I guess Lua support is important too, here.


  • Creating C++ windowed applications
    1 project | /r/programminghelp | 22 May 2023
    - So, I found wxWidgets. Which looked good. However, when I followed some tutorials I was getting errors. Even when I copied and pasted the tutorial code. Furthermore, the library still doesn't seem to simplify the process much.
  • What does this icon belong to? I've seen it used in many pieces of software, but I never found out what it actually is from.
    1 project | /r/windows | 2 May 2023
    It is the icon for WXWidgets, a programming toolkit for making user interfaces that work on Windows, Mac OS and Linux.
  • Inkscape is hiring: Accelerating the GTK4 migration
    2 projects | | 21 Apr 2023
    In general, people will use a cross-platform library to port such applications. While QT will likely never really stabilize (I'd flag it unsustainable), the is able to be statically linked into commercial and opensource projects at no cost without tripping GPL.

    "Hiring a senior C++ developer with GTK experience is costlier"

    I think you are confusing skill valuation, and operational productivity. Some have an erroneous notion talent is interchangeable. Likewise, applicants with identical base skill-sets on their CV often mistakenly believe they even have long-term employment options (outsourced, youth tax credit churn, and or senior wage suppression).

    Most FOSS people are easier to train, as most already can mitigate utter chaos already. =)

  • Is it possible to build a gui which is both cross compatible and native?
    6 projects | /r/rust | 7 Apr 2023
    There are a few like that in the C++ community. WxWidgets is the most famous/popular with this approach. But it is a library almost impossible to use in other languages because their api is heavily templated.

What are some alternatives?

When comparing imgui and wxWidgets you can also consider the following projects:

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

FLTK - FLTK - Fast Light Tool Kit - - cross platform GUI development

NanoGUI - Minimalistic GUI library for OpenGL

gtkmm - Read-only mirror of

GTK+ - Read-only mirror of

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

nana - a modern C++ GUI library


libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.