imgui
GTK+
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imgui | GTK+ | |
---|---|---|
351 | 15 | |
55,570 | 1,345 | |
- | 1.3% | |
9.7 | 9.8 | |
3 days ago | about 17 hours ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
GTK+
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Testing out stuff for bookworm 12 release. KDE theming
Clone https://gitlab.gnome.org/GNOME/gtk
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Is there a way to disable the search "feature" inside the save dialog?
This is the GTK file chooser, not to be confused with the gnome file browser (nautilus). The repo is there. The issue for this particular bug is there. My merge request is there.
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How many layers of UI inconsistencies are in Windows 11?
GTK and Gnome are almost 25 years old, and they're nowhere as messy as the Windows
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How do create a GtkPopoverMenuBar from xml in GTK4?
I'm trying to port a small GTK3 project over to GTK4 and I'm stuck for a week or so at wrapping my head around menu bars. In GTK3 I used `GtkMenuBar` which is replaced by `GtkPopoverMenuBar` as far as I understand, but I don't understand how. All examples I've found for GMenuModel implemented that hamburger symbol which I don't like (example given).
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Change color Adwaita theme
git clone gtk repo, git checkout the gtk-3-24 branch.
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Work towards a standard appindicator protocol has started (with support from GNOME and KDE)
GNOME does maintain GTK. It is the core of their development platform. Its code is even hosted on GNOME's Gitlab
- Podman Desktop Companion GUI
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https://np.reddit.com/r/gnome/comments/ppnlwb/any_way_to_enlarge_the_typing_space_in_the_gnome/hd6ku50/
in '~/.config/gtk-3.0/gtk.css' file. Please note this may break some apps somehow. Also, this is not solution, it's only a workaround. It's better to communicate with GTK developers here: https://gitlab.gnome.org/GNOME/gtk
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Any way to make Dolphin remember the last opened directory from within other applications, similar to Windows 10's file explorer?
Yeah, that's the Gtk file dialog. Please file a bug report at https://gitlab.gnome.org/GNOME/gtk.
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Trying to learn how to develop applications, stuck because of meson and gschemas.
I'm trying to make a text editor in gtk (yes I know there are already plenty of those, but it is a project to learn, not for actual use), and I got pretty far already I would think. I'm basically following the GTK docs for GTK4 and cross checking them with the examples from the GTK git. However I am stuck on something. The current most state of my program is broken, as I get this error when trying to start the program:
What are some alternatives?
wxWidgets - Cross-Platform C++ GUI Library
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
NanoGUI - Minimalistic GUI library for OpenGL
gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
CEGUI
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.