imgui
nuklear
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imgui
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What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
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Hey Rustaceans! Got a question? Ask here (4/2023)!
Imgui, Imgui-rs
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GUI programming in C++
Dear ImGui easy to use and understand immediate mode is simple to understand and fits games with a render loop Small file size Con: Doesn't look like your native OS widgets
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X Window System Basics
- X Toolkit Intrinsics Reference Manual
However they have very little to do with how modern operating systems (Windows, MacOS) deal with that stuff.
As for toys, I'd recommend reading about Dear ImGui [1]. It handles everything you mentioned while being self-contained so you can see how everything works from top to bottom. Many talks and articles have been written about it though I can't vouch for any of them.
- Welches ist die beste Programmiersprache für Anfänger?
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What is the fastest, lightest weight GUI framework?
Check out these: https://github.com/ocornut/imgui https://github.com/mikke89/RmlUi
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Music Player Application Project
ImGUI (https://github.com/ocornut/imgui) probably as simple as it can get
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C++ Projects with GUI
One simple, rather unimportant GUI library is this one, and even they claim a pretty long user list
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How to create GUI applications using C/C++
Dear ImGui and SFGUI are options.
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Is Raylib optimal for this project?
Raylib was created primarily for game development. If all you need is a minimal graphics library for drawing ui, then I would check out Nuklear or IMGUI Raylib will not help all that much with writing code to interface with the arduino and calculate the map.
nuklear
- CLib: Header-only C library that implements the most important classes from GLib
- Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
- I think I am ready for the next step - a visual program. Can you give me the rundown?
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Is Raylib optimal for this project?
Raylib was created primarily for game development. If all you need is a minimal graphics library for drawing ui, then I would check out Nuklear or IMGUI Raylib will not help all that much with writing code to interface with the arduino and calculate the map.
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Making UI Library (OpenGL) in your engine
very surprised nobody mentioned Nuklear here: https://github.com/Immediate-Mode-UI/Nuklear
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Show HN: AutoPTT – Voice-activated push-to-talk
Hello HN. I made this Windows desktop app that allows using voice activation with games or apps that only support push-to-talk.
The initial version was written years ago, without any UI or configuration options. It was just for my personal use. I had told a few friends about it, though, and then one of them asked if he could get a copy to use with Discord priority speaker, since for years, it has only worked with push-to-talk. So I spent some time making a more user-friendly version.
It's written almost exclusively in C and uses Nuklear [1] for the UI. It has an auto updater. The releases are hashed with BLAKE3 and signed with ECC.
I also recently made an open source USB device [2] that the app can use to send input from a "real" keyboard because, it turns out, there are some games (CSGO) that ignore simulated input for activating the microphone.
I'm having some trouble finding users though. I've tried posting on a few Discord servers and subreddits for games whose players I suspect would find the app useful but self-promotion and advertising are generally not allowed in these communities, so my posts get removed quite quickly. Any tips on how to best reach my audience?
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Approaches to implementing a GUI for a 3D graphics CL project
Otherwise a pure OpenGL solution works. You want consider wrapping something like: https://github.com/Immediate-Mode-UI/Nuklear
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Recommendations for a lightweight cross platform windowing library?
Just in case what you're looking for is windowing and a UI inside your OpenGL context Nuklear is basically the,only on I know of that isn't C++
- Is there any MIT/BSD licensed UI framework for C++ ?
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
Good C library list: https://en.cppreference.com/w/c/links/libs https://github.com/Immediate-Mode-UI/Nuklear + C89, no dependencies, public license. 5/5 https://www.tecgraf.puc-rio.br/iup/ + good tutorial and wiki guides 5/5 https://libsdl.org/ + infinite possibilities - whole library for making games, forums, wiki - complicated, not many C tutorials, need to manage game states... 4/5 https://github.com/lvgl/lvgl + good docs - for embedded systems 4/5 https://github.com/ocornut/imgui + Popular, inspired Nuklear - for C++ 3/5 https://docs.enlightenment.org/api/imlib2/html/ + very efficient, used in Conky - uses X so only for Linux, just for displaying images and text and stuff 2/5 https://github.com/rxi/microui + simple, small - you need to handle your own drawing 2/5 GTK+ - no
What are some alternatives?
NanoGUI - Minimalistic GUI library for OpenGL
wxWidgets - Cross-Platform C++ GUI Library
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
CEGUI
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
nana - a modern C++ GUI library
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
nuklear
webview - Tiny cross-platform webview library for C/C++/Golang. Uses WebKit (Gtk/Cocoa) and Edge (Windows)
raylib - A simple and easy-to-use library to enjoy videogames programming
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.