ImGui.NET

An ImGui wrapper for .NET. (by mellinoe)

ImGui.NET Alternatives

Similar projects and alternatives to ImGui.NET

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better ImGui.NET alternative or higher similarity.

ImGui.NET reviews and mentions

Posts with mentions or reviews of ImGui.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-04.
  • c# native with a gui
    3 projects | reddit.com/r/csharp | 4 Jan 2023
    In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
    3 projects | reddit.com/r/csharp | 4 Jan 2023
    There's a imgui wrapper https://github.com/mellinoe/ImGui.NET
  • Need help with converting C++ to C#
    3 projects | reddit.com/r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • Strange ImGui issue possibly related to ImGui.PushID()
    2 projects | reddit.com/r/monogame | 14 Sep 2022
    ImGui.NET 1.87.3 (using the example implementation)
  • ImGui::ImageButton with a MonoGame Texture2D
    2 projects | reddit.com/r/monogame | 13 Sep 2022
    If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
  • Are there any low-level library options for creating desktop apps?
    6 projects | reddit.com/r/csharp | 6 May 2022
    The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
  • Free UI frameworks for NET .Core 6 Winforms?
    2 projects | reddit.com/r/csharp | 28 Mar 2022
  • does anyone have an imgui cs renderer with a working text input?
    2 projects | reddit.com/r/csharp | 24 Mar 2022
  • Is it possible to write a C# application on Linux and run it with Wine?
    3 projects | reddit.com/r/csharp | 20 Aug 2021
  • Efficient, cross-platform graphics library?
    5 projects | reddit.com/r/GraphicsProgramming | 29 Jun 2021
    If you’re interested in C#, You could look into Veldrid. It is 3D however, so im not sure how easy it is to do 2D with it. ImGui.NET is a set of .NET bindings for Dear ImGui, which is one of the best immediate mode gui librarys out there imo. It has a canvas feature which allows you to draw 2D shapes via the gui renderer. Also, the creator of Veldrid and ImGui.NET has an example project for ImGui.NET using veldrid..
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