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Godot Alternatives
Similar projects and alternatives to Godot
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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Phaser
Discontinued Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser] (by photonstorm)
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Signup
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
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o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Godot discussion
Godot reviews and mentions
- How to Decide Which Engine is Right for You
- You're Breathtaking [Godot #100000]
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Personal TODO list on how I set up my dev machine
Install the latest tools I have been using/learning: atm Godot, rust (via rustup).
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Redot Engine – Multi-platform 2D and 3D game engine
What is the difference between "Redot" and Godot?
The README for this GitHub contains the same info as the official Godot repo [1], so it's not clear what this fork does differently or changes.
[1] https://github.com/godotengine/godot
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Ask HN: What are you working on (September 2024)?
Building some prototypes of games with Godot. Mostly enjoying it.
A few gripes with the GDScript language though. Might switch back to C#.
https://godotengine.org/
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FFT-based ocean-wave rendering, implemented in Godot
Godot is an open source game framework: https://godotengine.org/
You would presumably need to download the Godot framework and open it in the framework.
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Ask HN: Intro to Game Development path for a 12 year old?
I think going straight to Switch would likely be a tall order. I’d start him off with something where he can be successful right away, writing something he can play on his own computer or share with friends easily.
Scratch[0] is often used to start kids out with programming. He may already use it in school, I know my nephew does, who is around the same age. I made a silly little game in Scratch about a year ago to share with my nephews[1], to try and inspire them a bit. The oldest one quickly went into the code and started tweaking the variables I had set to control things like speed and randomness to make it more chaotic. It’s a good way to learn the concepts of variables, loops, sprites, hit boxes, etc without getting bogged down with the complexity of syntax or a professional game engine. It’s also in the browser, so he can easily share with friends and have them play it, or fork it.
After that, maybe look to something like Godot[2]. It’s free and open source, so he doesn’t have to worry about licensing and all that nonsense that a 12 year old shouldn’t have to think about. I briefly looked and saw some videos of people running the Godot engine on the Switch, but I don’t know what’s involved in that.
I wouldn’t get too tied to a console when learning. Rumors of the Switch 2 are floating around, and who knows, that could mean a whole different path. Starting on the computer avoids this problem, and other huddles. Then if he likes the act of game dev and learning those things, he can cross the bridge to whatever the current console is, if that’s the direction he wants to head.
[0] https://scratch.mit.edu/
[1] https://scratch.mit.edu/projects/733627274/
[2] https://godotengine.org/
- Cómo encontrar trabajo para los Fixis: analizando Godot Engine
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Ask HN: What are you working on (August 2024)?
I am building my very first computer game, a VR spaceflight simulator with realistic physics and engineering, inspired by Orbiter, Eagle Lander 3D, and a little bit of Subnautica: https://tungstenmoon.com/
I am using the Godot engine: https://godotengine.org/
The playable demo is already available today on Github: https://github.com/Eccentric-Anomalies/Tungsten-Moon-Demo-Re...
We're releasing the demo on Steam for the first time in a few days, followed by an early access version probably in October: https://store.steampowered.com/app/3104900/Tungsten_Moon/
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Random Thoughts about Unity
By trade I'm a C#/.NET dev. Unity made it easy to dabble with gamedev on the side. But I've since moved to Godot. Their approach makes a lot more sense. Unfortunately, the C# experience isn't quite there.
GDScript is just barely OK. You really start to miss a lot of advanced features on bigger projects.
Godot will skyrocket further once they add proper C# Web Export. Unfortunately, they claim to be blocked by this .NET team issue.
https://github.com/godotengine/godot/issues/70796#issuecomme...
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A note from our sponsor - CodeRabbit
coderabbit.ai | 10 Dec 2024
Stats
godotengine/godot is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Godot is C++.
Review ★★★☆☆ 5/10