Godot Alternatives
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godot-proposals
Godot Improvement Proposals (GIPs)
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godot-docs
Godot Engine official documentation
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Scout
Get performance insights in less than 4 minutes. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
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DOOM
DOOM Open Source Release
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Celeste
Celeste Bugs & Issue Tracker + some Source Code
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Unofficial-Godot-Engine-Raspberry-Pi
Unofficial Godot Engine binaries for the Raspberry Pi.
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youtube-dl
Command-line program to download videos from YouTube.com and other video sites
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NumPy
The fundamental package for scientific computing with Python.
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love
LÖVE is an awesome 2D game framework for Lua.
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upload-artifact
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godex
Godex is a Godot Engine ECS library.
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goost
A general-purpose, extensible and customizable C++ extension for Godot Engine.
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Rootex
An advanced C++ 3D game engine powering an in-production game yet to be announced
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godot-vs-rapier
compare gdnative rust based physics against Godot built-in physics
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Platformer-Game
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Scrapy
Scrapy, a fast high-level web crawling & scraping framework for Python.
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Babel (Formerly 6to5)
🐠 Babel is a compiler for writing next generation JavaScript.
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Pandas
Flexible and powerful data analysis / manipulation library for Python, providing labeled data structures similar to R data.frame objects, statistical functions, and much more
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pytest
The pytest framework makes it easy to write small tests, yet scales to support complex functional testing
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Numba
NumPy aware dynamic Python compiler using LLVM
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JRuby
JRuby, an implementation of Ruby on the JVM
Posts
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Opengl error
Relevant Issues: https://github.com/godotengine/godot/issues/44742
- How can I use navmesh on a procedurally generated labyrinth
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Is it possible to change the shortcut keys to move the caret (aka the text cursor) in the script text editor?
This feature was just committed 12 days ago! PR #43663 Remove hardcoded shortcuts from /scene and instead use the input action system to allow them to be customised.
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New rendering developer hired!
Any opinion on PR #38926 Add access to the viewport's G-buffers (and depth)? :)
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Why isnt open-sourcing a games when it is a couple years old not a thing anymore?
There are of course also games that are released as open source, but you weren't really asking about that. Still, I feel like Godot Engine is worth mentioning, it's fully open source (under the permissive MIT license) and is an exciting development.
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Quality of Life features every game should have?
I have a pull request which would automatically add this feature to every project made with Godot, but it hasn't been merged yet.
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Tips for working with hex grids?
func calc_flat_to_offset(flat): var offset_x = int(flat / g_height) var t = (float(flat) / float(g_height)) - float(offset_x) # Floating point precision error see issue here: https://github.com/godotengine/godot/issues/33973#issuecomment-559582214 var offset_y = t * float(g_height) return Vector2(offset_x, offset_y)
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I just release my game Daedalus Demise, entirely made on Linux, and of course, available on Linux!
This game was made using Free/Libre and Opensource software, including Godot Game Engine, in a 35-hour work week by me, Tim Krief, for the One Week Crunchless Challenge in February 2021.
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I just released my game Daedalus Demise!
This game was made using Free/Libre and Opensource software, including Godot Game Engine, in a 35-hour work week by me, Tim Krief, for the One Week Crunchless Challenge in February 2021.
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Struggling to work with relative node positioning in Godot.
Also it's probably worth noting that global transform is really just a multiplication of the local transforms of the nodes up in the scene tree (see source code).
to_local(global_position) is object's position in its own local coordinate space which always equals Vector2.ZERO (to_local transforms a vector using inverse of object's global transform).
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PAPER MARIO FANGAME HELP WANTED
If you're interested in Godot, learn more about it here https://godotengine.org/
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When do you use "FuncRef"?
That's not true, connect stores method as a StringName (it doesn't even check if such method exists). If you're interested, check out the source code of Object::connect (3.2.3-stable).
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Quick question about "dodge the creeps" tutorial code- syntax, Path2D stuff
If you're interested in what setting offset really does you can always dive into the C++ source code: offset backing field, set_offset method (when checking out the source be sure you're looking at the version that you're interested in; for example these links are for the 3.2.3-stable release).
It's either float or double.
Stats
godotengine/godot is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.