Godot Engine – Multi-platform 2D and 3D game engine (by godotengine)


Basic Godot repo stats
3 days ago

godotengine/godot is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

Godot Alternatives

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  • GitHub repo godot-docs

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NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better Godot alternative or higher similarity.


Posts where Godot has been mentioned. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-06-17.
  • What game engine should I use for my top-down open world adventure game?
    reddit.com/r/gamedev | 2021-06-19
    If you want to stay using python, I would say pygame although I don't have much experoence with it. You could also try godot, since gdcript is similar to python. Finally, if you don't mind learning a new language, I can recommend tophat.
  • Tiles editor progress report #4
    reddit.com/r/godot | 2021-06-18
    Animated tiles may be added as a built-in feature (without requiring scene tiles), see https://github.com/godotengine/godot/pull/49685.
  • Stride Game Engine
    news.ycombinator.com | 2021-06-18
    I’m not advocating for Roblox because it’s quite terrible. But. They did make it stupidly simple to make stupid 3D games. If you like getting eaten and slowly have poop stuck to you while falling through the digestive system until you are pooped out…

    I have not tried godot yet but it’s something I’m going to get to soon


  • О разработке мобильных приложений. Часть 5
  • Possible Bug in Light2D Node?
    reddit.com/r/godot | 2021-06-16
    It’s a known issue, light2d nodes do not like overlapping at all. There’s a couple of issues on the tracker but this one basically covers it: https://github.com/godotengine/godot/issues/8685
  • Transform2D discrepancy in Hex grid calculations
    reddit.com/r/godot | 2021-06-16
    See this related issue.
  • Interior test scene in Godot 3.3 with new lightmapper
    reddit.com/r/godot | 2021-06-15
    Actually, this is not the case. 4.0 has a GPU lightmapper which requires compute shaders to work. 3.3 got a new CPU lightmapper that replaced the old "last minute" CPU lightmapper that was initially added in 3.0.
  • Managing clothing and equipment changes for pixel art/sprite characters.
    reddit.com/r/godot | 2021-06-15
    It becomes a lot more difficult when your character is properly animated and you would need to animate the clothing with too (each clothing needs their own spritesheet). I currently use a similar method to what is described here, but this makes the iterating and working on your character and animations really cumbersome and tedious.
  • How is the state of F# with Unity?
    reddit.com/r/fsharp | 2021-06-15
    If you're not dead set on using Unity specifically, you could also look into using F# with Godot, the two are pretty easy to use together. There's an extension called Godot F# Tools that does most of the manual stuff for you, though you have to make a small tweak to the .fsproj file it generates (bug ref. There's some info on how it works with examples of using F# along with comparisons to C# in this blog post and the two follow-ups as well.
  • I hope we'll get the 4.0 by then ;)
    reddit.com/r/godot | 2021-06-14
    Could you release the script on the asset library so that others can benefit from it? That would be useful as a stop-gap until built-in portal/room occlusion culling is merged sometime in a future 3.x release.
  • How can I prevent people from being able to get the complete source code for my game just from the executable?
    reddit.com/r/godot | 2021-06-12
    Last time I tried to look into obfuscating gdscript (because as you said the language isn't compiled so obfuscation is one of the few protections) I bumped into this Issue, the discussion is interesting so I thought you might like to take a look yourself https://github.com/godotengine/godot/issues/19790
  • Is there a package for making android phone games that works similarly to Pygame with how the rendering works? More specifically, where you can render specified images to specific coordinates on the screen?
    you might want to give Godot a try it's not Python but Godotscript is very similar to Python while also being 100% free (unlike i.e. Unity)
  • How to use built-in GDscript functions in GDNative C++?
    reddit.com/r/godot | 2021-06-12
    It's not a good idea to call GDScript functions from C++, for performance reasons. Luckily the functions you mentioned are originally implemented in C++ and exposed to GDScript, so you can just use the C++ versions directly.
  • What are the WORST things about Godot?
    reddit.com/r/godot | 2021-06-12
    3d physics is quite broken.
    reddit.com/r/godot | 2021-06-12
    Pathfinding in 2D has a lot of issues with it. Suboptimal paths, no ability to factor in agent size, etc. There's supposed to be a new NavigationServer that (to my understanding) that will replace the current method of doing things with a better way and hopefully fix these issues, but it seems like it will need to wait for 4.0 (or for a backport to be made to 3.x).