Entt Alternatives

Similar projects and alternatives to entt

  1. raylib

    412 entt VS raylib

    A simple and easy-to-use library to enjoy videogames programming

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

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  3. imgui

    375 entt VS imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

  4. stb

    173 entt VS stb

    stb single-file public domain libraries for C/C++

  5. SFML

    123 entt VS SFML

    Simple and Fast Multimedia Library

  6. Folly

    99 entt VS Folly

    An open-source C++ library developed and used at Facebook.

  7. bgfx

    76 entt VS bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  8. flecs

    50 entt VS flecs

    A fast entity component system (ECS) for C & C++

  9. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  10. FlatBuffers

    FlatBuffers: Memory Efficient Serialization Library

  11. FTXUI

    43 entt VS FTXUI

    Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang

  12. olcPixelGameEngine

    The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects

  13. GLM

    40 entt VS GLM

    OpenGL Mathematics (GLM)

  14. Allegro

    24 entt VS Allegro

    The official Allegro 5 git repository. Pull requests welcome!

  15. ecs-faq

    Frequently asked questions about Entity Component Systems

  16. magnum

    22 entt VS magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

  17. minisketch

    Minisketch: an optimized library for BCH-based set reconciliation

  18. t-digest

    9 entt VS t-digest

    A new data structure for accurate on-line accumulation of rank-based statistics such as quantiles and trimmed means

  19. flecs-lua

    Lua script host for flecs

  20. Tasker

    8 entt VS Tasker

    A commitment tracker desktop app that tracks the progress of your tasks with mouse, keyboard and audio hooks. (by thebigG)

  21. Hazel

    9 entt VS Hazel

    Hazel Engine

  22. function2

    Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more

  23. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better entt alternative or higher similarity.

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entt reviews and mentions

Posts with mentions or reviews of entt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    4 projects | dev.to | 17 Apr 2024
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics.
  • Focus: A simple and fast text editor written in Jai
    7 projects | news.ycombinator.com | 2 Sep 2023
    https://pastebin.com/VPypiitk This is a very small experiment i did to learn the metaprogramming features. its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code.

    Some walkthrough:

    Line 8 declares a SparseSet type as a fairly typical template. its just a struct with arrays of type T inside. Next lines implement getters/setters for this data structure

    Line 46 Base_Registry things get interesting. This is a struct that holds a bunch of SparseSet of different types, and providers getters/setters for them by type. It uses code generation to do this. The initial #insert at the start of the class injects codegen that creates structure members from the type list the struct gets on its declaration. Note also how type-lists are a native structure in the lang, no need for variadics.

    Line 99 i decide to do variadic style tail templates anyway for fun. I implement a function that takes a typelist and returns the tail, and the struct is created through recursion as one would do in cpp. Getters and setters for the View struct are also implemented through recursion

    Line 143 has the for expansion. This is how you overload the for loop functionality to create custom iterators.

    The rest of the code is just some basic test code that runs the thing.

  • Crash Course: entity component system
    1 project | news.ycombinator.com | 20 Jul 2023
  • Introducing Ecsact
    8 projects | dev.to | 24 Jun 2023
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.
  • Sharing Saturday #472
    7 projects | /r/roguelikedev | 23 Jun 2023
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials.
  • Where can I find the juiciest, most complex and modern c++ code?
    2 projects | /r/cpp_questions | 9 Jun 2023
  • What are the limits of blueprints?
    4 projects | /r/unrealengine | 25 May 2023
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
  • any resources for expanding on ECS?
    4 projects | /r/gamedev | 22 Apr 2023
    For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be optimised for certain use cases. What you should prioritise will depend on your specific needs.
  • DynaMix 2.0.0 Released
    8 projects | /r/cpp | 13 Apr 2023
    You can think of DynaMix as combining one of these libraries with an ECS like entt(https://github.com/skypjack/entt)
  • Flecs – A fast entity component system for C and C++
    2 projects | news.ycombinator.com | 4 Apr 2023
  • A note from our sponsor - SaaSHub
    www.saashub.com | 16 May 2025
    SaaSHub helps you find the best software and product alternatives Learn more →

Stats

Basic entt repo stats
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7 days ago

skypjack/entt is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of entt is C++.


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