bgfx VS angle

Compare bgfx vs angle and see what are their differences.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)

angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android. (by google)
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bgfx angle
71 20
14,352 3,250
- 1.4%
9.3 9.6
1 day ago 5 days ago
C++ C++
BSD 2-clause "Simplified" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

angle

Posts with mentions or reviews of angle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

What are some alternatives?

When comparing bgfx and angle you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

OpenGL-on-DXGI - How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

wgpu-native - Native WebGPU implementation based on wgpu-core

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.

sokol - minimal cross-platform standalone C headers

swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

engine - The Flutter engine