angle VS wgpu-native

Compare angle vs wgpu-native and see what are their differences.

angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android. (by google)

wgpu-native

Native WebGPU implementation based on wgpu-core (by gfx-rs)
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angle wgpu-native
20 13
3,237 731
2.1% 7.4%
9.6 8.3
6 days ago 10 days ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

angle

Posts with mentions or reviews of angle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing angle and wgpu-native you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices

webgpu-headers

OpenGL-on-DXGI - How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window

learn-wgpu - Guide for using gfx-rs's wgpu library.

model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.

wgpu - Cross-platform, safe, pure-rust graphics api.

swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

engine - The Flutter engine

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com