angle VS OpenGL-on-DXGI

Compare angle vs OpenGL-on-DXGI and see what are their differences.

angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android. (by google)

OpenGL-on-DXGI

How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window (by nlguillemot)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
angle OpenGL-on-DXGI
20 1
3,237 29
2.1% -
9.6 10.0
6 days ago over 5 years ago
C++ C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

angle

Posts with mentions or reviews of angle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

OpenGL-on-DXGI

Posts with mentions or reviews of OpenGL-on-DXGI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-23.
  • Minimising input latency in OpenGL
    3 projects | /r/GraphicsProgramming | 23 Mar 2022
    On Windows, another approach is to use OpenGL with DXGI. There is a barely documented extension called WGL_NV_DX_interop / WGL_NV_DX_interop2 to allow direct Direct3D and OpenGL integration. It says 'NV', but it's supported on multiple graphics vendors. Someone online has put up a GitHub repo OpenGL-on-DXGI that shows the basics. It's hell to use - you literally use two graphics APIs at once and sign every shared object in triplicate - but there is a happy path where it works. You could then render your output in OpenGL to a texture and display that texture in D3D, using the DXGI control to min frame latency.

What are some alternatives?

When comparing angle and OpenGL-on-DXGI you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

LateLatching - Comparing passing mouse coords to shader by late latching vs. by glUniform

ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices

wgpu-native - Native WebGPU implementation based on wgpu-core

model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.

swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

engine - The Flutter engine

MGL - OpenGL 4.6 on Metal

flutter_web_gl - WebGL Texture plugin for Flutter

wgpu - Cross-platform, safe, pure-rust graphics api.

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond