angle
MGL
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angle | MGL | |
---|---|---|
20 | 22 | |
3,237 | 728 | |
2.1% | 2.5% | |
9.6 | 4.2 | |
6 days ago | 6 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
angle
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Meta releases open source Intermediate Graphics Library which runs on top of Vulkan, Open GL, or Metal on multiple operating systems.
It's using MoltenVK on Mac for Vulkan compatibility, and ANGLE for OpenGL compatibility on Windows and Linux. Makes you wonder what it's actually doing itself.
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Appleās Game Porting Toolkit is Wine
Can't they use https://github.com/google/angle?
- can some help me setup OpenGL ES
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Learn WebGPU
BTW. For the last 15 years, all web browsers on Windows do WebGL on top of DirectX (using the Angle library https://github.com/google/angle).
- Game crashing when downloading additional content on Windows Subsystem for Android
- Exynos 2200, s22u, citra 3ds question
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Vulkan update: version 1.2 conformance for Raspberry Pi 4
You can still use OpenGL. Just not the vendor provided drivers. They are indeed horrible. There are libraries like:
* ANGLE ( https://github.com/google/angle ) - An OpenGL ES implementation with Direct3D 9, Direct3D 11, Desktop GL, GL ES, Vulkan and Metal backends. This is what we used to use for shipping our Qt 3D application, that used a bunch of OpenGL Shaders. We used to get bug reports about various shaders not working properly on various hardware. After switching to this, all those bug reports vanished.
* Zinc ( https://www.supergoodcode.com/do-not/ ) - A more recent, OpenGL implementation on top of Vulkan. I haven't used this one yet. But they are making a lot of progress and it is almost as performant as vendor provided OpenGL Drivers these days. So if I ever have to ship a desktop app, needing opengl, I'd strongly consider using this.
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Starting a new Project in 2022, Vulkan or OpenGL?
Another option if perf isn't a big concern is to try using Google's angle OpenGL ES 3.0 implementation, there's backends for it to be supported on Vulkan, Direct3D 11, and (work in progress) Metal. Disclosure, haven't tried it myself, just looking at their feature descriptions: https://github.com/google/angle
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Minimising input latency in OpenGL
I don't believe Chrome uses OpenGL directly- any OpenGL usage it does have (e.g. for WebGL) is actually going through ANGLE which translates it all to D3D on Windows.
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Need Help Downloading From GitHub
RTFM, have you read their instruction
MGL
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Is BC6H (COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB) supported on Silicon Macs?
There's this repo which gives you OpenGL 4.6 thru Metal mappings https://github.com/openglonmetal/MGL
- Zink brings conformant OpenGL on Imagination GPUs
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macOS OpenGL?
There is this github project that may help as a starting point to develop your code against https://github.com/openglonmetal/MGL but note it does say:
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What is the best OpenGL version for cross platform application?
MacOS: GL 4.1 or use OpenGL 4.6 on Metal
- I want to talk about WebGPU
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Opinion for graphic api's?
There is this https://github.com/openglonmetal/MGL which could give you OpenGL 4.6 over metal.
- Can I work on OpenGL with Mac M1 ?
- Mac + opengl
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Using Metal framework
Are you sure about that? AFAIK OpenGL up to 4.1 is still supported on OSX. For anything higher there is also this project: https://github.com/openglonmetal/MGL
- How is Vulkan supposed to supersede OpenGL in practice?
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Cemu - Cemu - Wii U emulator
ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices
TH - Deep Learning Library for Common Lisp.
OpenGL-on-DXGI - How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
wgpu-native - Native WebGPU implementation based on wgpu-core
cl-cuda - Cl-cuda is a library to use NVIDIA CUDA in Common Lisp programs.
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
semantic-release - :package::rocket: Fully automated version management and package publishing
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
julia - The Julia Programming Language