MGL
LearnOpenGL
MGL | LearnOpenGL | |
---|---|---|
22 | 624 | |
728 | 10,261 | |
0.8% | - | |
4.2 | 3.8 | |
6 months ago | 9 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
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MGL
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Is BC6H (COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB) supported on Silicon Macs?
There's this repo which gives you OpenGL 4.6 thru Metal mappings https://github.com/openglonmetal/MGL
- Zink brings conformant OpenGL on Imagination GPUs
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macOS OpenGL?
There is this github project that may help as a starting point to develop your code against https://github.com/openglonmetal/MGL but note it does say:
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What is the best OpenGL version for cross platform application?
MacOS: GL 4.1 or use OpenGL 4.6 on Metal
- I want to talk about WebGPU
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Opinion for graphic api's?
There is this https://github.com/openglonmetal/MGL which could give you OpenGL 4.6 over metal.
- Can I work on OpenGL with Mac M1 ?
- Mac + opengl
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Using Metal framework
Are you sure about that? AFAIK OpenGL up to 4.1 is still supported on OSX. For anything higher there is also this project: https://github.com/openglonmetal/MGL
- How is Vulkan supposed to supersede OpenGL in practice?
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
Cemu - Cemu - Wii U emulator
raylib - A simple and easy-to-use library to enjoy videogames programming
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
TH - Deep Learning Library for Common Lisp.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
cl-cuda - Cl-cuda is a library to use NVIDIA CUDA in Common Lisp programs.
sokol - minimal cross-platform standalone C headers
semantic-release - :package::rocket: Fully automated version management and package publishing
bevy - A refreshingly simple data-driven game engine built in Rust
julia - The Julia Programming Language
SFML - Simple and Fast Multimedia Library