Opinion for graphic api's?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • cgl

    Common OpenGL - Description of the commen subset of OpenGL 2.1, OpenGL ES 2.0 and OpenGL 4.5 core profile, with tools and tutorials for using it in C and C++. (by hypatia-of-sva)

  • Depends on what you need. After failing with vulkan, I'm currently looking into really understanding OpenGL, but only a simpler part of it (the non deprecated parts of GL 2.1, which is basically the same as the mobile GL ES 2.0 API, see https://github.com/hypatia-of-sva/cgl for my reference comparisons). I'm still learning myself, so I can't give much advice, but I would say that it doesn't seem too bad, it's only really limited if you need newer features, but basic shading, texturing and vertex processing works just fine even under those more restricted interfaces

  • MGL

    OpenGL 4.6 on Metal

  • There is this https://github.com/openglonmetal/MGL which could give you OpenGL 4.6 over metal.

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  • metal-cpp

    Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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