-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
You could check out if late latching can help you.
I don't believe Chrome uses OpenGL directly- any OpenGL usage it does have (e.g. for WebGL) is actually going through ANGLE which translates it all to D3D on Windows.
On Windows, another approach is to use OpenGL with DXGI. There is a barely documented extension called WGL_NV_DX_interop / WGL_NV_DX_interop2 to allow direct Direct3D and OpenGL integration. It says 'NV', but it's supported on multiple graphics vendors. Someone online has put up a GitHub repo OpenGL-on-DXGI that shows the basics. It's hell to use - you literally use two graphics APIs at once and sign every shared object in triplicate - but there is a happy path where it works. You could then render your output in OpenGL to a texture and display that texture in D3D, using the DXGI control to min frame latency.