angle
Flutter
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angle | Flutter | |
---|---|---|
20 | 1,203 | |
3,237 | 161,805 | |
2.1% | 0.9% | |
9.6 | 10.0 | |
6 days ago | 2 days ago | |
C++ | Dart | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
angle
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Meta releases open source Intermediate Graphics Library which runs on top of Vulkan, Open GL, or Metal on multiple operating systems.
It's using MoltenVK on Mac for Vulkan compatibility, and ANGLE for OpenGL compatibility on Windows and Linux. Makes you wonder what it's actually doing itself.
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Apple’s Game Porting Toolkit is Wine
Can't they use https://github.com/google/angle?
- can some help me setup OpenGL ES
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Learn WebGPU
BTW. For the last 15 years, all web browsers on Windows do WebGL on top of DirectX (using the Angle library https://github.com/google/angle).
- Game crashing when downloading additional content on Windows Subsystem for Android
- Exynos 2200, s22u, citra 3ds question
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Vulkan update: version 1.2 conformance for Raspberry Pi 4
You can still use OpenGL. Just not the vendor provided drivers. They are indeed horrible. There are libraries like:
* ANGLE ( https://github.com/google/angle ) - An OpenGL ES implementation with Direct3D 9, Direct3D 11, Desktop GL, GL ES, Vulkan and Metal backends. This is what we used to use for shipping our Qt 3D application, that used a bunch of OpenGL Shaders. We used to get bug reports about various shaders not working properly on various hardware. After switching to this, all those bug reports vanished.
* Zinc ( https://www.supergoodcode.com/do-not/ ) - A more recent, OpenGL implementation on top of Vulkan. I haven't used this one yet. But they are making a lot of progress and it is almost as performant as vendor provided OpenGL Drivers these days. So if I ever have to ship a desktop app, needing opengl, I'd strongly consider using this.
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Starting a new Project in 2022, Vulkan or OpenGL?
Another option if perf isn't a big concern is to try using Google's angle OpenGL ES 3.0 implementation, there's backends for it to be supported on Vulkan, Direct3D 11, and (work in progress) Metal. Disclosure, haven't tried it myself, just looking at their feature descriptions: https://github.com/google/angle
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Minimising input latency in OpenGL
I don't believe Chrome uses OpenGL directly- any OpenGL usage it does have (e.g. for WebGL) is actually going through ANGLE which translates it all to D3D on Windows.
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Need Help Downloading From GitHub
RTFM, have you read their instruction
Flutter
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Show HN: Shorebird 1.0, Flutter Code Push
[3]: https://github.com/flutter/flutter/tree/master/packages/flut...
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3D and 2D: Testing out my cross-platform graphics engine
Thanks - that link does not appear to be open access, anyways I don't think I've seen it. I'm familiar with Flutter at a high-level (Kevin Moore gave a great talk on it at Wasm I/O), and I think other than requiring users to work in Dart, it is probably one of the most powerful ways to do cross-platform UI today.
Worth noting that their original GPU backend was Skia, and now they are retooling around Flutter GPU (Impeller)[0], which is kind of designed similarly as an abstract rendering interface over platform-specific GPU APIs.
[0]https://github.com/flutter/flutter/wiki/Flutter-GPU
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Python dev considering Electron vs. Kivy for desktop app UI
If you are considering Electron/React then I would suggest adding Flutter to your list of technologies to consider. It uses Dart (a language similar to C#) and has a lot going for it… relatively quick to get up to speed with, fantastic developer experience (e.g., hot reload, great IDE support, good development tools) and very strong cross-platform support: it generates native iOS, Android, MacOS, Windows and Linux executables. Check it out: https://flutter.dev/
- Lançamento do App Edudu
- Android 12+: Changing wallpaper or dark theme breaks Flutter and Jetpack Apps
- Android 12: Changing wallpaper or dark theme breaks Flutter and Jetpack Compose
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React Native and Flutter: A Developer's Dilemma
You can find the React Native documentation here and Flutter Documentation here.
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Ente: Open-Source, E2E Encrypted, Google Photos Alternative
[1]https://github.com/flutter/flutter/issues/55092#issuecomment...
- Reusing state logic is either too verbose or too difficult #51752
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React Labs: What We've Been Working On – February 2024 – React Compiler
> There is actually a great issue thread on the Flutter GitHub that explains exactly why other solutions do not work correctly when compared to hooks [0]
Interesting. I assume you are referring to this comment in particular -> https://github.com/flutter/flutter/issues/51752#issuecomment... ?
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices
flet - Flet enables developers to easily build realtime web, mobile and desktop apps in Python. No frontend experience required.
OpenGL-on-DXGI - How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
wgpu-native - Native WebGPU implementation based on wgpu-core
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time