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Wgpu Alternatives
Similar projects and alternatives to wgpu
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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tauri
Build smaller, faster, and more secure desktop applications with a web frontend.
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Onboard AI
Learn any GitHub repo in 59 seconds. Onboard AI learns any GitHub repo in minutes and lets you chat with it to locate functionality, understand different parts, and generate new code. Use it for free at www.getonboard.dev.
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egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
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glow
GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
wgpu reviews and mentions
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
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New Vulkan Documentation Website
dawn is the WebGPU backend in chromium, while wgpu is the WebGPU backend for firefox written in Rust. wgpu is seeing a lot of use in non-browser uses; there are some examples on their website.
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Funnily enough, we've never actually been on WebGL! The runtime's built against wgpu [0], which is an abstraction layer that supports the native rendering APIs, WebGPU, and yes, WebGL.
However, our renderer was built with native capabilities in mind (compute shaders!), so we would have had to rewrite it to support WebGL. We decided we'd keep up with WebGPU and see where it takes us :)
In the future, we may write a fallback renderer that's compatible with WebGL/older GPUs, but we wanted to focus on getting our existing renderer working first.
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Show HN: Unity like game editor running in pure WASM
The WGPU people have a new, faster version coming out and Firefox integration is in progress.[1]
[1] https://github.com/gfx-rs/wgpu/pull/3626#issuecomment-173417...
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Godot is not the new Unity – The anatomy of a Godot API call
I double checked, and our rendering library _does_ partially supports DX11, as well as Angle, which lets you run the GLES3 backend on top of Angle on top of GLES2/DX11. They tend to be fairly buggy and incomplete, though. Arguably only usable for simple 2D games.
There's been no real demand or contributors to improve it, but it's open source so there's no reason you or anyone else could stamp out the bugs https://github.com/gfx-rs/wgpu#supported-platforms.
- C++ Papercuts
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Rust Cryptography Should Be Written in Rust
It's become rather popular in the graphics (e.g. https://wgpu.rs/) and game dev (e.g. https://bevyengine.org/ ) spaces.
It's pretty popular for AWS Lambda functions.
Pretty popular for terminal / shell applications.
Definitely a great way to write wasm for compute or graphics intensive browser/web apps.
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The Ultimate Cross-Platform Rendering Engine?
wgpu: Follows the WebGPU API and focuses on WebGL/WebGPU.
- Meta Releases Intermediate Graphics Library
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A note from our sponsor - InfluxDB
www.influxdata.com | 6 Dec 2023
Stats
gfx-rs/wgpu is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of wgpu is Rust.