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Glslang Alternatives
Similar projects and alternatives to glslang
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DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
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glslcc
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
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black_hole_shader
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
glslang reviews and mentions
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Question about installing GLSL linter
One of the requirements is the OpenGL shader validator here
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Higher level language transpiling to GLSL?
you can also try this: https://github.com/KhronosGroup/glslang
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Need guidance on SPIRV reflection
So I use the glslang project, which is the reference compiler for glsl, to get my SPIRV. It's not as fast, but that's not a concern for me.
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What happened to dev-util/glslang?
It fetches release sdk-1.2.198.0.
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Semi-Fix for low framerate after a few games
glslang compiler
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What HLSL->SPIR-V compiler to use?
From what I can tell, both glslang/shaderc and Microsoft's DirectXShaderCompiler can compile HLSL to SPIR-V code. Is there a consensus on which of these is the better compiler? (wrt to accuracy, optimisations, feature completeness, etc.)
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Stats
KhronosGroup/glslang is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of glslang is C++.