C++ Hlsl

Open-source C++ projects categorized as Hlsl

Top 21 C++ Hlsl Projects

  • 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

  • Project mention: The Book of Shaders | news.ycombinator.com | 2024-01-09

    This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...

  • SHADERed

    Lightweight, cross-platform & full-featured shader IDE

  • Project mention: Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL | /r/GraphicsProgramming | 2023-06-20

    If you specifically want to learn shader programming then https://shadered.org/ is a lot more practical than Shadertoy.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • reshade

    A generic post-processing injector for games and video software.

  • Project mention: Jagged edges on everything, regardless of AA settings | /r/EliteDangerous | 2023-12-11

    If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.

  • DirectXShaderCompiler

    This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

  • Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10

    > We may support DXBC generation in Clang in the future (we mentioned that in the original proposal to LLVM). That work is unlikely to begin for a few years as our focus will be on supporting DXIL and SPIR-V generation first.

    I appreciate this quote[0] from the microsoft camp. Setting clear expectations that something will not be done is a nice bit of fresh air.

    [0] https://github.com/microsoft/DirectXShaderCompiler/issues/57...

  • glslang

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

  • Project mention: Question about installing GLSL linter | /r/opengl | 2023-05-20

    One of the requirements is the OpenGL shader validator here

  • shaderc

    A collection of tools, libraries, and tests for Vulkan shader compilation.

  • ShaderConductor

    ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

  • Project mention: Start project on Metal, port to DX11? | /r/GraphicsProgramming | 2023-04-27

    Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • slang

    Making it easier to work with shaders

  • Bonzomatic

    Live shader coding tool and Shader Showdown workhorse (by Gargaj)

  • ImGuiColorTextEdit

    Colorizing text editor for ImGui

  • MethaneKit

    🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

  • glslcc

    GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

  • Project mention: An introduction to Shader Art Coding | /r/programming | 2023-06-02

    I was able to find a project on Github (https://github.com/septag/glslcc), which claims to convert glsl to hlsl using spirv cross. I haven't tried it, however. I remembered running across it recently doing similar google searches on shaders.

  • hlslpp

    Math library using hlsl syntax with SSE/NEON support

  • ZetaRay

    Real-time Direct3D 12 ray tracer

  • Project mention: Sample renders from my real-time Direct3D 12 renderer. More info and link to GitHub in the comments! | /r/GraphicsProgramming | 2023-05-22

    I wanted to share my real-time Direct3D 12 renderer that I've been working on for the past year. It uses a hybrid approach where the primary surface is rasterized, but all the lighting is raytraced using hardware-accelerated ray tracing. Check out the project's GitHub page for source code and more info.

  • Ghurund

    My DirectX 12 playground - engine, editor and a sample game.

  • Render Engine Infrastructure (REI)

    REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)

  • YOLOv4-Tiny-in-UnityCG-HLSL

    A modern object detector inside fragment shaders

  • PBR-renderer

    physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

  • HLML

    Auto-generated maths library for C and C++ based on HLSL/Cg

  • ShaderPiPFX

    HLSL live player. Compile and play your HLSL shader automatically.

  • NFSC_CustomVT

    A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2024-02-10.

C++ Hlsl related posts

Index

What are some of the best open-source Hlsl projects in C++? This list will help you:

Project Stars
1 3d-game-shaders-for-beginners 16,993
2 SHADERed 4,174
3 reshade 3,774
4 DirectXShaderCompiler 2,902
5 glslang 2,817
6 shaderc 1,735
7 ShaderConductor 1,711
8 slang 1,640
9 Bonzomatic 1,323
10 ImGuiColorTextEdit 1,322
11 MethaneKit 759
12 glslcc 499
13 hlslpp 450
14 ZetaRay 160
15 Ghurund 85
16 Render Engine Infrastructure (REI) 62
17 YOLOv4-Tiny-in-UnityCG-HLSL 56
18 PBR-renderer 36
19 HLML 24
20 ShaderPiPFX 9
21 NFSC_CustomVT 3
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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