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InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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black_hole_shader
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ShaderConductor discussion
ShaderConductor reviews and mentions
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Shadertoys Ported to Rust GPU
I think this is the way forward for shading languages.
I'm writing a simple renderer with an OpenGL, Metal and Vulkan backend. I avoid using any shader transpiler such as Microsoft's ShaderConductor [0], as this adds a huge dependency to the project. As a hacky solution I'm simply maintaining a copy for each shading language (Metal Shading Language, GLSL, etc.). For a focused non-gaming project that seems easier.
However, having a compiler that compiles a subset of the programming language I'm using for a project (such as Rust or C++) to the individual shading languages, sounds amazing, and would make shader writing when not using a game engine more joyful.
[0] https://github.com/microsoft/ShaderConductor
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Start project on Metal, port to DX11?
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
- I'm sick of shader caches. The way Steam Deck handles them needs to improve:
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A note from our sponsor - InfluxDB
www.influxdata.com | 14 Jun 2025
Stats
microsoft/ShaderConductor is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ShaderConductor is C++.
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