Anime-Speed-Lines VS sprite-glow

Compare Anime-Speed-Lines vs sprite-glow and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)

sprite-glow

Sprite glow effect for Unity via HDR outline and bloom post-processing (by elringus)
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Anime-Speed-Lines sprite-glow
1 2
231 2,172
- -
2.6 4.0
11 months ago 3 months ago
ShaderLab ShaderLab
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

sprite-glow

Posts with mentions or reviews of sprite-glow. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Anime-Speed-Lines and sprite-glow you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

unity-raw-input - Windows Raw Input wrapper for Unity game engine

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

HSV-Color-Picker-Unity - HSV color picker for Unity UI

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

airpeer - A WebRTC based networking plugin for Unity