sprite-glow
MapsSDK-Unity
sprite-glow | MapsSDK-Unity | |
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2 | 3 | |
2,176 | 637 | |
- | - | |
4.0 | 0.0 | |
4 months ago | 3 months ago | |
ShaderLab | C# | |
MIT License | MIT License |
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sprite-glow
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Added some subtle 2D glow effects to our game, and they make a big difference!
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions?
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
MapsSDK-Unity
- [Bing Maps SDK] Custom Local Map Dimension
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Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
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Any way to get high quality city building models besides the MapsModelImporter addon?
The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.
What are some alternatives?
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
unity-raw-input - Windows Raw Input wrapper for Unity game engine
airpeer - A WebRTC based networking plugin for Unity
HSV-Color-Picker-Unity - HSV color picker for Unity UI
immersal-sdk-samples - Immersal SDK Unity Samples
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Zenject - Dependency Injection Framework for Unity3D
MapsSDK-Native - This repository contains samples, documentation and releases history for the Bing Maps SDK for Android and iOS.