sprite-glow VS MapsSDK-Unity

Compare sprite-glow vs MapsSDK-Unity and see what are their differences.

sprite-glow

Sprite glow effect for Unity via HDR outline and bloom post-processing (by elringus)

MapsSDK-Unity

This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project. (by microsoft)
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sprite-glow MapsSDK-Unity
2 3
2,207 637
- -
4.0 0.0
6 months ago 5 months ago
ShaderLab C#
MIT License MIT License
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sprite-glow

Posts with mentions or reviews of sprite-glow. We have used some of these posts to build our list of alternatives and similar projects.

MapsSDK-Unity

Posts with mentions or reviews of MapsSDK-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-08.
  • [Bing Maps SDK] Custom Local Map Dimension
    1 project | /r/Unity3D | 17 Dec 2021
  • Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
    2 projects | /r/godot | 8 Jul 2021
    https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
  • Any way to get high quality city building models besides the MapsModelImporter addon?
    1 project | /r/blender | 8 Jul 2021
    The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.

What are some alternatives?

When comparing sprite-glow and MapsSDK-Unity you can also consider the following projects:

Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

unity-raw-input - Windows Raw Input wrapper for Unity game engine

airpeer - A WebRTC based networking plugin for Unity

HSV-Color-Picker-Unity - HSV color picker for Unity UI

immersal-sdk-samples - Immersal SDK Unity Samples

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity

MapsSDK-Native - This repository contains samples, documentation and releases history for the Bing Maps SDK for Android and iOS.

UnityFurShader - 🐈 Fur shader for Unity.

apple-signin-unity - Unity plugin to support Sign In With Apple Id

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Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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