MapsSDK-Unity VS MapsSDK-Native

Compare MapsSDK-Unity vs MapsSDK-Native and see what are their differences.

MapsSDK-Unity

This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project. (by microsoft)

MapsSDK-Native

This repository contains samples, documentation and releases history for the Bing Maps SDK for Android and iOS. (by microsoft)
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MapsSDK-Unity MapsSDK-Native
3 2
637 40
- -
0.0 2.5
2 months ago 11 months ago
C# Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MapsSDK-Unity

Posts with mentions or reviews of MapsSDK-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-08.
  • [Bing Maps SDK] Custom Local Map Dimension
    1 project | /r/Unity3D | 17 Dec 2021
  • Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
    2 projects | /r/godot | 8 Jul 2021
    https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
  • Any way to get high quality city building models besides the MapsModelImporter addon?
    1 project | /r/blender | 8 Jul 2021
    The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.

MapsSDK-Native

Posts with mentions or reviews of MapsSDK-Native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-08.
  • Using the Bing Maps SDK with Jetpack Compose, but how?
    1 project | /r/androiddev | 25 May 2022
    The problem is that the official tutorial from Microsoft only supports Java, XML and Activities. No Kotlin, nor Jetpack Compose in sight. I created a feature issue in the related GitHub repository and a post in the Surface Duo TechNet community.
  • Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
    2 projects | /r/godot | 8 Jul 2021
    https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.

What are some alternatives?

When comparing MapsSDK-Unity and MapsSDK-Native you can also consider the following projects:

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

airpeer - A WebRTC based networking plugin for Unity

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

immersal-sdk-samples - Immersal SDK Unity Samples

MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

apple-signin-unity - Unity plugin to support Sign In With Apple Id

ViRe - A open-source VR mocap studio built in Unity

UnityPlugin - Ultraleap SDK for Unity.

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

radegast - Lightweight client for connecting to Second Life and OpenSim based virtual worlds