MapsSDK-Unity
apple-signin-unity
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MapsSDK-Unity | apple-signin-unity | |
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3 | 3 | |
637 | 564 | |
- | - | |
0.0 | 4.2 | |
2 months ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
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MapsSDK-Unity
- [Bing Maps SDK] Custom Local Map Dimension
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Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
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Any way to get high quality city building models besides the MapsModelImporter addon?
The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.
apple-signin-unity
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universal-sdk-unity VS apple-signin-unity - a user suggested alternative
2 projects | 12 Dec 2023
AppleLogin Support for iOS, Android.
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Issue with app store sign in
I'm trying to connect my game with apple sign in plug in (https://github.com/lupidan/apple-signin-unity), but I can't "save" the user. When the app signs in it returns only the AppleUserID, the AppleIdentityToken is empty. I checked on other ppl code and it seems to be right. So, I thought it would be some configuration on App Store and watched some videos. I reviewed every step and it was all right, but I still get no Identity Token, anyone have any ideia of what would fix it?
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Help with authentication of sign in with Apple in Unity
I added this plug in : https://github.com/lupidan/apple-signin-unity
What are some alternatives?
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