apple-signin-unity
Unity-Lua
apple-signin-unity | Unity-Lua | |
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3 | 1 | |
565 | 143 | |
- | 2.1% | |
4.2 | 0.0 | |
4 days ago | over 3 years ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
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apple-signin-unity
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universal-sdk-unity VS apple-signin-unity - a user suggested alternative
2 projects | 12 Dec 2023
AppleLogin Support for iOS, Android.
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Issue with app store sign in
I'm trying to connect my game with apple sign in plug in (https://github.com/lupidan/apple-signin-unity), but I can't "save" the user. When the app signs in it returns only the AppleUserID, the AppleIdentityToken is empty. I checked on other ppl code and it seems to be right. So, I thought it would be some configuration on App Store and watched some videos. I reviewed every step and it was all right, but I still get no Identity Token, anyone have any ideia of what would fix it?
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Help with authentication of sign in with Apple in Unity
I added this plug in : https://github.com/lupidan/apple-signin-unity
Unity-Lua
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
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modding-wiki - A wiki repository for Sekiro modding.
universal-sdk-unity - The Universal SDK for Unity provides a modern way of implementing Social Login APIs.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
CAS-Unity - CAS.AI Unity plugin for monetizing mobile applications.
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
unity-utils - Useful unity utilities
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