Unity-Lua VS ThunderKit

Compare Unity-Lua vs ThunderKit and see what are their differences.

Unity-Lua

A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)

ThunderKit

Mod Project Development Environment for Unity and Unity Games (by PassivePicasso)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
Unity-Lua ThunderKit
1 1
143 126
2.1% -
0.0 8.5
over 3 years ago 3 months ago
C# C#
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Lua

Posts with mentions or reviews of Unity-Lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-23.
  • How would you go about exposing a modding api?
    2 projects | /r/Unity3D | 23 Jan 2021
    We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.

ThunderKit

Posts with mentions or reviews of ThunderKit. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity-Lua and ThunderKit you can also consider the following projects:

Unity-game-hacking - A guide for hacking unity games

FFXIV_Modding_Tool - FFXIV Modding Tool is the Cross-platform Commandline interface alternative for TexTools

modding-wiki - A wiki repository for Sekiro modding.

Oxide.Rust - Rust game extension for the Oxide modding framework

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

KarlsonLevelImporter - A mod for KARLSON to import custom levels!

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

BepInEx - Unity / XNA game patcher and plugin framework

MeatKit - MeatKit is a Unity modding toolkit for developing, building, and packaging custom maps, items, and mods for H3VR.

grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero