How would you go about exposing a modding api?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • Unity-Lua

    A wrapper around MoonSharp that allows easy development of moddable Unity games

    We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.

  • Harmony

    A library for patching, replacing and decorating .NET and Mono methods during runtime

    Rimworld mods are c# generally, there are lua preprocessors but these aren't official, just mods themselves, normally a library like https://github.com/pardeike/Harmony is used if you want to change some core function in the games files, this is also how it's done in the game Outward(Unity) where there is no modding support at all, and quite a few other well known games.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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