Unity-Lua
UnityLibrary
Unity-Lua | UnityLibrary | |
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1 | 1 | |
143 | 3,605 | |
2.1% | 1.6% | |
0.0 | 4.2 | |
over 3 years ago | 7 months ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
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Unity-Lua
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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