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Can somebody explain me how to implement this with Unity
1 project | reddit.com/r/Unity3D | 12 Jan 2021
Maybe you want GL Lines
How do they code Denaulay triangulation in Unity?
2 projects | reddit.com/r/howdidtheycodeit | 21 Dec 2020
Unless you really want to learn the details of the triangulation algorithm, I recommend to just use a open source implementation in C#. Here's one that works fine with Unity: https://github.com/nol1fe/delaunator-sharp
What are some alternatives?
libplanet - Distributed ledger core in C#/.NET for decentralized online games
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
UniTask - Provides an efficient allocation free async/await integration for Unity.
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
UAAE - Unity Assets Advanced Editor
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
cscore - cscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and Unity projects.
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.