UnityLibrary
UnityOctree
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UnityLibrary | UnityOctree | |
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1 | 2 | |
2,292 | 653 | |
5.0% | - | |
5.7 | 1.9 | |
12 days ago | 12 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
UnityOctree
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This is the one script that I'm actually proud of writing after 1 year of Gamedev, and it's literally just modified Brackeys code. It's a random planet vegetation spawner btw.
I have been creating a similar system for my own game and had to modify an open source octree implementation, which can be found here: https://github.com/Nition/UnityOctree. However, this seems a bit too overkill for me and I can't help but feel that there must be a better, simpler way. Thanks.
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How do I find the nearest item in an array?
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
What are some alternatives?
UnityNativeScripting - Unity Scripting in C++
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
libplanet - Distributed ledger core in C#/.NET for decentralized online games
KDTree - Fast KDTree for Unity, with thread-safe querying.
UniTask - Provides an efficient allocation free async/await integration for Unity.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
UAAE - Unity Assets Advanced Editor
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
cscore - cscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and Unity projects.