Top 12 C# Shader Projects
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UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Project mention: Are there any low-level library options for creating desktop apps? | reddit.com/r/csharp | 2022-05-06Reference ComputeSharp
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Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
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GrassBending
A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect
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VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Project mention: It's an interesting piece of software for real time graphics | reddit.com/r/computergraphics | 2021-09-15 -
SonarLint
Deliver Cleaner and Safer Code - Right in Your IDE of Choice!. SonarLint is a free and open source IDE extension that identifies and catches bugs and vulnerabilities as you code, directly in the IDE. Install from your favorite IDE marketplace today.
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nvjob-boids
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
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I can add one more EVEN FASTER trick to this! VRChat doesn't use any of the HDRP or other types of compiled shaders, and actually doesn't even use the post processing shaders either (it replaces the settings with a copy on the client) so this takes a lot of time to compile. Not using a ton of different shaders helps a lot, (make everything vrchat mobile standard or something if your stuff works with it!) but, /r/tupper you should know that Float3 made an incredible tool that basically yeets all the shaders that vrchat doesn't use from the compile process. https://github.com/Float3/3s-Unity-Shaders-Scripts/blob/master/Assets/Scripts/3/Editor/ShaderPreProcessor.cs
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Thanks! It's all done in shader graph. Here's the repo if you're interested.
C# Shader related posts
- Added some subtle 2D glow effects to our game, and they make a big difference!
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
- FUSE - an opensource library for visually programming on the GPU
- FUSE an open source library for visually programming on the GPU
Index
What are some of the best open-source Shader projects in C#? This list will help you:
Project | Stars | |
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1 | UIEffect | 3,785 |
2 | UnityLibrary | 2,292 |
3 | ComputeSharp | 1,542 |
4 | Pcx | 1,033 |
5 | StableFluids | 669 |
6 | GrassBending | 454 |
7 | VL.Fuse | 176 |
8 | VRC-Cancerspace | 56 |
9 | nvjob-boids | 55 |
10 | 2D-Water-Reflection | 13 |
11 | 3s-Unity-Stuff | 10 |
12 | Whirlpool | 0 |
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