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StableFluids reviews and mentions
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Show HN: DragonRuby Game Toolkit – Commercial 2D Game Engine
Hm... I'm more concerned about running user-land scripts and shaders than sprites. If I wanted raw pixel-blits per second I could just use SDL.
Do you have any concrete numbers on compute (ie. scripts)?
Do you support shaders?
eg. How would you do this in DragonRuby? --> https://github.com/keijiro/StableFluids
Ie. a compute buffer that renders a fluid simulation in real time?
- How to dye an object from inside like this ?
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The primary programming language of StableFluids is C#.
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